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LHS March Teacher Workshop Day, 2026
NHCTE Spring Conference, 2026
We know that when students move, they focus better. The real trick is moving past "taking a break" and toward movement-based learning—where the activity is the lesson. If you find yourself doing all the legwork while students remain stationary, come flip the script with us. We’ll explore how to collaborate with School AI and Gemini to reimagine and reenergize our classrooms, and we’ll road test activities that get students up, moving, and engaged.
In this workshop, we’ll explore practical ways to energize your teaching and get students moving including:
Creating an Agile Classroom: Discover how simple tools like seating cards, collaboration stations, and journal walks can break up the daily routine and get students moving and collaborating.
Taking “Center Stage”: We’ll collaborate with AI to create performance-based activities like open scenes and reader’s theatre to help students connect with what they’re learning in a new way.
Learning through Play: Discover how you can use AI to adapt classic circle games, and develop new ones to help students dive deep into classroom themes and big ideas.
Kelleher, Brittany. "60-Second Strategy: Playing Card Table Groups." Edutopia, 2026. YouTube, https://www.youtube.com/watch?v=k5yqQ-L865U .
"Movement and Learning." The Learning Center, University of North Carolina at Chapel Hill, learningcenter.unc.edu/tips-and-tools/movement-and-learning/. Accessed 9 Dec.. 2025.
Sinha, Kirin. "Kinesthetic Learning: Moving Toward a New Model for Education." Edutopia, George Lucas Educational Foundation, 24 July 2014, www.edutopia.org/blog/kinesthetic-learning-new-model-education-kirin-sinha.
"Using Physical Movement to Increase Student Engagement and Learning." LSA Technology Services, University of Michigan, 11 Feb. 2020, lsa.umich.edu/technology-services/news-events/all-news/teaching-tip-of-the-week/
using-physical-movement-to-increase-student-engagement-and-learning.html Accessed 21 Nov.. 2025.
Copy, paste, and tweak these prompts in Gemini or School AI to reenergize your classroom.
The Goal: Break the "sit-and-get" cycle with station-based learning and movement.
The "Station Rotation" Prompt:
"I have 30 minutes and want to set up 4 physical 'Collaboration Stations' in my room to review [Subject]. Give me a specific task for each station that requires students to stand, move, or use a tactile tool (like a whiteboard or nature journal)."
The "Nature Journal" Prompt:
"We are taking the students outside for 15 minutes. Give me 5 'Scavenger Hunt' prompts that ask students to find physical metaphors for [Complex Concept, e.g., Mathematical Fractions or Emotional Resilience] in the natural world."
The Goal: Use performance to deepen the connection to the material.
The "Open Scene" Script Prompt:
"Write a 30-second 'Open Scene' script with two characters (A and B). Character A represents [Concept 1, e.g., The Sun] and Character B represents [Concept 2, e.g., A Solar Panel]. Make the dialogue punchy and include stage directions that require physical movement."
The "Poetry Slam" Prompt:
"Generate a 'Found Poem' based on the primary source text of [Document Name]. Then, give me three different 'Performance Styles' (e.g., Robot, Shakespearean, Secret Agent) that students must use to perform the poem while moving around the room."
The Goal: Adapt classic playground or circle games to fit your curriculum.
The "Game Remix" Prompt:
"I am teaching a lesson on [Topic, e.g., Photosynthesis]. Give me a step-by-step guide to adapt the game [Classic Game, e.g., Tag or Musical Chairs] so that students are physically acting out the scientific process while they play. Ensure the 'rules' reinforce the academic concepts."
The "Human Graph" Prompt:
"Create a list of 10 'Agree/Disagree' statements based on [Book Title or Historical Event]. I want to use these for a 'Four Corners' activity where students must physically move to different parts of the room to defend their stance."
The Goal: Use School AI to create an interactive "Station."
The "Historical Huddle" Prompt:
"Act as a prompt engineer for School AI. Create a persona for a 'Space' where students interact with [Historical Figure]. The persona should encourage students to 'report back' to their physical small groups after every 3 questions to discuss what they learned."
Acknowledgements
Note on Collaboration: This presentation and the accompanying activity prompts were developed through a collaborative process between the presenter and the following Generative AI tools: Google Gemini (3 Flash) and School AI. All AI-generated content was reviewed, edited, and adapted by the presenter to ensure pedagogical alignment and classroom safety.
Google Gemini. "Get on Your Feet: Movement-Based Learning Presentation and Prompts." Gemini, 3 Flash version, Google, 9 Mar. 2026, gemini.google.com.
School AI. "Get on Your Feet: Interactive Activity Design and Classroom Personas." School AI, SchoolAI, 9 Mar. 2026, schoolai.com.