Contemporary Period
Contemporary Period CRLs
Contemporary Period kits include items from the Clone Wars through the Legacy comics.
Armor Requirements
Minimum body armour parts for Contemporary Period kits must include:
Helmet
Shoulder armour
Gauntlets
Gauntlets can be made of any of the same materials as the rest of the armour. They do not need to be identical/symmetrical.
Chest plates
Chest diamond
Abdomen plates
Collar plate (trapezius or "trap" armor that covers the shoulders (as seen on Sabine in Rebels, and the live action Axe Woves and Bo Katan in the Mandalorian) are also acceptable substitution to a full collar plate.)
Knee armour is not required but is strongly recommended.
If applicant does not have knee armour, the lower body must look otherwise as if it completely armoured, such as with a combination of shin and thigh armour, or shin armour with a kama that fully covers the thighs. Costumes without knee armour will be heavily scrutinized and judged on a case-by-case basis.
Shin covering/armour/tailoring/boots
Knee and shin armour may be one piece “shknees”. If shknees are used as the applicant's choice of shin accoutrement, the knee armour must cover the knee and must still look distinguishable from the shin segment of the plate. Pants can be wrapped or tailored at the bottom.
No loose lower pant legs are allowed unless part of a canon kit. Spats are also permissible as a way to cover boot laces and/or zippers, as are boots that go to the knee and hold the pant leg in. Wraps may also be used, but they must be snug against the calf, and there can be no loose or hanging ends.
Please refer to knee armour stipulation to ensure lower body armour looks cohesive and complete.
Two of the following waist items are required: sash, belt, ammo pouch, girth belt.
If a sash is worn, it must be snug against the body and should not appear loose or protrude out from the midsection.
Back covering is required for ALL kits. A back plate, cape, jetpack, pack, or combination of these is acceptable. Back items should not exceed the width of the collar plate
Backpacks may be soft (fabric or leather) or hard-shelled (metal or plastic) or a combination of the two
Additional:
Asymmetrical armour parts are allowed, i.e., shin plates do not need to be identical/symmetrical.
Optional waist items can include extra pouches, trophies, first aid packs
A cod plate, loincloth, kama, or combination thereof is OPTIONAL, however if a kama of sufficient length and proper style os worn, knee armour requirement is waived.
For "Din Djarin"-style kits:
Codpieces are not required
Neck covering or some sort is required. This can include collar plates, trap plates, or a cloak that fastens or drapes around the neck and shoulders.
Chest plate can be worn as a single, connected piece as shown in the Mandalorian series.
Jet packs are not required for these types of kits but are HIGHLY encouraged.
Styling and Spacing
Asymmetrical armour parts are allowed, i.e., shin plates do not need to be identical/symmetrical.
Spacing should be uniform, but we do understand plates shift. It is pretty easy to tell when plate shifting is due to position you are standing and when it is due to plates that are in a non approvable state. Sagging plates, incorrectly sized or shaped plates, and plates that are not properly attached are not approvable.
While canon characters of a particular gender may wear certain styles of helmets, helmets themselves are not particular to gender. As long as the kit as a whole is cohesive and of high quality, style of helmet is solely up to the wearer of the kit.
Accomodations for medical devices are permitted. Please make leadership aware of any devices worn that may interfere with proper spacing or styling of plates. If you are unsure how to make your armour work alongside your medical device, please let us know! We may be able to come up with something together!
Paint and Weathering
Weathering must be consistent, and not overly done. It wouldn't make sense for a Mando to be walking around with rusted, decrepit armour. Overly new looking or “shiny” armour will also be judged on a case by case basis. If you want your plates to look new, this is acceptable, but they should at minimum look lived in. You should not look like you just pulled your armour off a rack at BeskarMart.
"Boba dents" in helmets are not permissible for non-canon kits, nor are any other highly recognizable canon character parts or "battle damage".
No sociopolitical flags, patterns, or symbolism will be permitted. This includes, but is not limited to, Earthbound country flags, political slogans (even if written in Mando'a or Aurebesh), sexuality or gender related flags, rainbow patterns, and/or pro-police symbolism. If it is related in any way to sociopolitical issues, it is an automatic no. Swapping out approved armour parts for parts decorated with sociopolitical imagery is not permitted at any time or for any reason.
We understand some members may want to celebrate various holidays and appear festive for different occasions. Thus carrying flags or banners or otherwise accessorizing a kit with items that do not replace existing approved kit parts is permitted.
Weathering should make sense. Giant blaster holes, pieces hacked off, and other clearly deadly damage will not be permissible. The "battle damage" on your armour must look survivable, and it needs to make sense that you're up and walking around. Also, as stated above, it wouldn't make a ton of sense for a Mando to be walking around with giant holes in his/her armour. Pride is taken in the wearing of the beskar, and fatal damage (if somehow survived) would be immediately repaired. Thus, obviously repaired fatal damage IS permissible.
Similarly, dirt and paint chipping must also make sense. Chipping and wear is most commonly seen along edges and on protruding corners. Dirt and grime settles into seams and indents. Weathering must look like it happened organically. It should not look like something is splattered all over the kit.
Paint schemes with connections to Earthbound sociopolitical ideologies of any kind will not be permitted.
Only canon characters may have canon paint schemes. Near-exact replicas of canon kits will not be permitted. Either a kit is canon, or it is not. Borrowing small style elements from canon kits, is, however, permissible on a case by case basis. Check with the War Council for any concerns.
Sigils and other identifying markers from other clubs/clans are not permitted to be worn on approved MPCC kits. Original/personal sigils will be approved on a case by case basis, but are generally permitted.
Jaig eyes are permitted in varying styles. Placement will be judged on a case by case basis.
Plastic buckles, including plastic side release parachute-style buckles are not permitted, unless covered or otherwise hidden, or unless painted/altered so that they are indistinguishable from metal buckles. Metal side-release buckles are permitted except on the front of the primary belt. It is strongly recommended that they buckle used on the primary belt be of a type that has its origin in a canon source.
Flightsuits/Soft Parts
If using a two piece undersuit, tops and bottoms must match. The "long sleeve" part of a double sleeved undersuit can be of a complimentary shade.
Long sleeves are required for all custom characters.
All "live action" kits must have a sturdy flak vest on which plates are securely attached.
Animated style kits do not require a flak vest, however this type of kit will be heavily scrutinized to ensure the kit as the whole fits the animated aesthetic.
No sports, tactical, or paintball gear of any kind will be used in an approved kit.
Kamas or loincloths or any combinations of the two may be worn, but are not required.
Cloaks may be worn over the shoulder/to the side or across the entire back. If cloak is worn to the side, some other back item must be worn with it so the entire back is covered. It may have a painted or embroidered design, provided the design is in-universe and is matching or complimentary and the cloak is weathered to the rest of the kit.
Neck seals or dickies are required. Neck skin should not be visible in kit with or without the helmet. Balaclavas or neck gaiters are also permitted.
Gloves may be made of leather or fabric. Armoured hand plates are encouraged but are not required. No brand logos are permitted on gloves (or any other part of the kit) at any time. Armoured plates may also be incorporated into the actual gloves such as the built in knuckle armour included on rappelling gloves. No skin should show between glove and gauntlet. Fingerless gloves are permitted.
Every part of your costume must look in universe. No “earthy” items or patterns will be permitted. This includes, but is not limited to, some camouflage patterns including dazzle camo (will be judged on a case by case basis), plaids, glitter or sequins, Celtic knotwork, baroque scrollwork and patterns, floral patterns, patent leather/shiny pleather, stripes, etc. "Tattoo tribal" and vintage automobile style scrollwork paint designs or decals are not permitted.
Gore is not allowed. Gore (for the purposes of club standards) is defined as any blood, intestine, bone, sinew, or other severed body parts from sentient creatures, either human or alien. Skulls, scales, leather, skin, and bones from non-sentient creatures are permissible, but check with leadership to ensure what you plan to use will be acceptable under this clause. Example: Severed Twi'lek lekku? No. Rancor jawbone? Perfectly fine. If it comes from something you can talk to and who can talk back, it's an automatic no.
Phones, if visible, must be seamlessly incorporated into the kit. No phone cases are to be used as pouches, but phones can be placed inside approved pouches. Gauntlets may be designed to hold a phone, however phone home screens must have some kind of in-universe graphic or picture visible.
Biker/engineer boots or other distinctively earthy looking boots must be modified to fit the Star Wars aesthetic.
No brand logos are permitted to be visible on any part of the kit at any time.
For Contemporary kits, it is recommended that fur be kept to accents such as a cape or a mantle. If fur is used outside of this, it should be well integrated as to give the appearance of an intentionally made garment. Heavy use of fur will be judged on a case-by-case basis.
Patch pockets (including cargo pockets) are not permitted. Inset pockets, such as those seen at the front hips of work pants are permitted only if they are sewn shut. Pockets with buttons are not permitted. "Boba pockets" like those seen on the front of Boba Fett's flightsuit are permitted.
Weapons
At least one projectile weapon is required. This can include but is not limited to rifles, energy bows, blasters, sidearms, slugthrowers, and bowcasters.
Melee weapons such as knives, daggers, staves, polearms, and vibro and shock weaponry are permitted as a primary weapon. Melee weapons may not have a sharp/functional blade and may not be made of metal. Spring loaded plastic blades are permissable on gauntlets provided they do not extend more than 1cm past the closed fist and are secured in such a way as to ensure they do not launch themselves out of the gauntlet.
It is highly recommended (but not required) that kits include a way to secure weaponry when not in use. This can mean straps or holsters and is based on personal preference.
Nerf mods must be modded beyond recognition. All screw holes must be filled, all logos must be sanded off/removed, and weapon must be modified so it is not identifiable as a Nerf gun. Any Nerf mod must look as in-universe as possible. Consult with leadership before embarking on Nerf mods, at they will be heavily scrutinized.
Projectile weapons can be 3D printed or can be made from wood, metal, or plastics. Keep in mind, however, that some cons may have issue with some materials and may not permit wood or metal weapons. Contact the convention authorities and check specific rules before bringing a weapon to a con.
Real firearms and paintball guns are NEVER PERMITTED at ANY TIME, even if modified. All weapon props should be 100% NON FUNCTIONAL and should not be capable of firing any type of projectile whatsoever. This includes both ranged weapon projectiles as well as any sort of spring-loaded handplate blade or any type of gauntlet blade or projectile.
Lightsabers are not permitted except when used as trophies, and must be visibly damaged to a point that they are clearly unusable. Lightsabers/Darksabers are not permitted for custom/original characters. This includes all lightsaber and darksaber type weapons as well, i.e. polesabers, dual bladed sabers, etc.
No Force-sensitive/Jedi/Sith Mandos are permitted.
This is a living document and costume regulations may be amended if situations warrant.