Shaman Spells
By The Wyld...
Level 1
Heal
Caster can do 1 point of healing to a single location.
Range Touch Duration Instant
Target Individual’s Location Save No
Rite
Caster can, after a minute of roleplaying a ritual to the Wyld, bring the Wyld to a 30ft radius around themselves to fill the room or area, which now classes as natural ground and belonging to the material plane instead of what it was previously until midnight, or can strengthen the connect of an individual to the Wyld allowing them to be considered on Natural Ground and protecting Soul for 15 minutes.
Range Touch Duration Until midnight/15 minutes
Target Caster or Area Save No
Detect Unnatural
Caster can sense the presence of all creatures within in the area that are not natural to the material plane (e.g. demons, fey, undead). Any creatures not of this name should shout "ping".
Range Far Duration Instant
Target Area Save No
Snare
Caster can entangle a target’s feet in vines causing them to fall over, causing a Strikedown.
Range Far Duration Instant
Target Individual Save No Tags Natural Ground
Level 2
Barkskin
Caster can cover themselves or an individual in a thick layer of bark that provides 1 rank of natural armour per location
Range Touch Duration 15 minutes/ 1 combat
Target Caster or Individual Save No Tags Natural Ground
Bush Blade
Caster can enchant a blade or an ordinary stick to do enchanted damage. If this spell is cast on a blade, it must be touched by a piece of unworked wood whilst casting for the spell to work
Range Touch Duration 15 minutes/ 1 Combat
Target Item Save No
Speak with Animals
Caster can talk with animals and other natural non-sentient creatures. This spell will allow the caster to communicate with the animals but others cannot decipher their discussion.
Range touch Duration 15 minutes/1 Combat
Target Caster Save No
Entangle
Caster can entangle a target in vines and brambles. The target is stuck fast and must cut themselves loose, which takes 10 seconds.
Range 30ft Duration Instant
Target Individual Save Yes Tags Natural Ground
Level 3
Woodland Step
Caster can enter a touch tree or bush and emerge from another within a far range. This takes a few seconds allowing the caster to move OC between the locations.
Range Touch/ Far Duration Instant
Target Tree Save No
Mend
Caster can heal a single location to full leaving little more than a small scar.
Range Touch Duration Permanent
Target Location Save No
Spirit Eyes
Caster can see into the spirit realm, seeing the spirits of all others in the area and any effects upon or defects of such. After 10 seconds of studying a soul the caster can identify anything effecting the soul.
Range 30ft Duration 1 Hour
Target Caster Save No
Tough Skin
Caster can cause their own skin to thicken into a hide that provides 2 extra endurance ranks
Range Touch Duration 1 Hour
Target Caster Save No Tags Natural Ground
Level 4
Bear's Strength
Caster can grant an individual a use of Crush to be used in the next 15 minutes.
Range Touch Duration 15 minutes/1 combat
Target Individual Save No Tags Natural Ground
Nature’s Guise
Caster can enter a non sentient living object (e.g. trees etc). The caster must touch the object to transfer, which takes 5 seconds. The caster has a slight awareness of what is happening around the outside of the object.
Range Touch Duration 15 minutes
Target Caster and Item Save No
Animal Swarm
Caster summons a swarm of small animals which attack and harass the target, these do a single to all locations and the target must roleplay fending them off for 5 seconds of which they are unable to defend themselves.
Range Far Duration Instant
Target Individual Save No
Tanglethorn
Caster can produces a block of thorns entangling all those in the area. The thorns are waist height and those entangled are unable to move their legs at all, until they have spent 10 seconds cutting themselves free.
Range Near Duration Instant
Target Area Save No Tags Natural Ground
Level 5
Animate Tree
Caster can cause a tree to animate and do its bidding. The caster must lay hands on the tree in order to perform this spell. Once animated the tree has 6 endurance ranks, wield 2 bush blades doing single enchanted and is immune to non magical damage. This spell can only be used on natural trees and will not work on anything which has been turned into a tree.
Range Touch Duration 15 Minutes/1 combat
Target Tree Save No
Call Lightning
Caster can call down lightning to cause triple enchanted through to each location.
Range Far Duration Instant
Target Individual Save Yes
Move
Caster can move instantly through the ground a distance of up to 30 feet from their original location. This spell will only work in a natural environment.
Range Far Duration Instant
Target Caster Save No Tags Natural Ground
Spirit of the Wyld
Caster can infuse an individual with a totem formed of a spirit of the wyld granting them a use of the ability relating to the spirit. The chosen spirit should be included in the spell call (By The Wyld Spirit of the Raven). The spirits and their abilities are as follows:
Raven - By My Nature Soul Burn
Frog - By My Nature Gargantuan Leap
Oak - Immune to knockback and strikedown
Bear - By My Nature Strength
Hare - By My Nature Speed
Range Touch Duration 15 minutes/1 combat
Target Individual Save No Tags Natural Ground
Level 6
Call the Sun
Caster can call the sun into an area doing double enchanted per location to each individual within Near of the center of the spell. If the individuals fails the save, they are also blinded for 10 seconds. This spell does double damage to undead and demons.
Range Far Duration Instant/10 seconds
Target Area Save Yes
Spirit Form
Caster can cause themselves and any items they are wearing to wholly inhabit their spirit, giving them little substance on the material plane. They can pass through solid non-magical objects, but are invisible and cannot interact with the material world. The caster can still see into the world but is unable to hear anything due to the spirits indecipherable whispering.
Range Touch Duration 15 minutes/1 combat
Target Caster Save No
Complete Healing
Caster can completely heal an individual. This spell will also neutralise all poisons (physical and natural) and cure all diseases. Should the target have either vampirism or lycanthropy these will be cured should the target fail the save.
Range Touch Duration Instant
Target Individual Save No
Green Man
Caster gains 6 extra endurance ranks and can grow claws to do single enchanted with their hands if they possess a phys rep, or add enchanted if they already possess natural weapons. They will not be attacked by natural creatures in this form. Note: Characters with this spell need to be checked for ‘hand safety’ by a marshal or referee.
Range Touch Duration 15 Minutes
Target Caster Save No Tags Natural Ground
Level 7
Nature’s Guardian
Caster can summon a force of nature to act as a guardian. The guardian has 10 endurance ranks and is immune to mind magic and non magical damage. It wields 2 bush blades doing double enchanted with each.
Range N/A Duration 15 mintues/1 combact
Target N/A Save No
Reincarnate
Caster can perform a ritual to reincarnate a spirit into a new body. The caster must cast the spell on the a corpse. After a 5 minute ritual the caster forms a new body and calls the spirit back to inhabit it. The new body will be of random species, at the roll of a dice.
Range Touch Duration Permanent
Target Corpse Save No
Hail of Thorns
Caster unleashes a torrent of thorns at all individuals within the area, only those touching the caster are safe from the shards of ebony. These thorns deal double enchanted to all locations and strikedown.
Range Far Duration Instant
Target Area Save No
Take Root
Caster can turn a target into a tree and cause it to take root. The tree must then be in an environment in which it can survive or it will start to die. If the tree is cut down then the individual will die but revert to it's natural form.
Range Touch Duration Varies
Target Individual Save Yes Tags Natural Ground