Create [Element]
Caster can create an element of their chosen element:
Flame: A candle sized non-magical flame on the palm of their hand.
Rock: A hand held rock is formed on the palm of their hand.
Water: Caster creates enough pure water to fill a glass.
Air: A caster has a hand full of clean pure air.
Range N/A Duration 30 Seconds
Target Caster Save No
Heat Weapon
Caster can heat a target’s weapon to 100 ◦C, causing the target to drop the weapon.
Range Near Duration Instant
Target weapon Save No
Light
Caster can produce a source of light that can be used in two ways. A pool of magical light 10 feet radius centred on the caster that lasts for 15 minutes or light to the eyes which produces a pulse of light that will blind a target who fails the save for 5 seconds
Range Far Duration 15 minutes/ 5 seconds
Target Individual Save No/ Yes
Shock
Caster uses static from the air to release an electric shock through their weapon, causing their next weapon blow that deals damage to do Double Enchanted.
Range Touch Duration 15 Minutes/1Combat
Target Caster Save No
Drench
Caster can produce enough water to extinguish a fire of radius 3 foot
Range Near Duration Instant
Target Everything Save No
Magic Missile
Caster can cause a magic bolt to strike a specified location on a target, doing single enchanted through to that location.
Range Far Duration Instant
Target Individual Save No
Tremor
Caster can cause the ground to shake violently, causing a target to fall over
Range Far Duration Instant
Target Individual Save No
Windwall
Caster creates a wall of wind, centred on them, which pushes away all within range causing a Mass Knockback.
Range Near Duration Instant
Target Caster Save No
Stoneskin
The caster gains two ranks of natural armour to all locations
Range Touch Duration 15 minutes/1 combat
Target Caster Save No
Freeze Limb
Caster paralyses the limb of an individual.
Range Near Duration 1 minute
Target Individual's Limb Save No
Lightning Rod
Caster can now use a melee weapon to deliver their far range individual target evoker spells of level 7 and below, this allows the caster to ensure a hit, allowing them to remove the save from the spell. (The caster should announce No Save at the end of the spell vocalisation)
Range Touch Duration 15 minute/1 combat
Target Caster Save No
War Arrow
Caster can summon a physical (non-magical) missile, which can strike a Individual on a specified location, doing double knock-back Note: This spell does not do enchanted damage and as such can be used against wursers
Range Far Duration Instant
Target Individual’s Location Save Yes
Flame Blade
Caster can cause a weapon to become covered in magical fire, doing triple enchanted flaming, without harming the wielder.
Range Touch Duration 15 minutes/1 combat
Target Weapon Save No
Conflagration
Caster can cover a Individual in magical fire, causing double enchanted flaming ignite to each location of the target.
Range Far Duration Instant
Target Individual Save Yes
Gust
Caster produces a rush of wind that throws all targets to the floor, causing a double strikedown to the core.
Range Near Duration Instant
Target 180॰ arc Save No
Shrapnel
Caster can conjure pieces of metal from the ground, and imbed them into the Individual. If the Individual fails the save, they will sustain a quad to the core and a double to all other locations. If the Individual passes the save, they will sustain only a double to the core.
Range Far Duration Instant
Target Individual Save Yes
Charge Atmosphere
Caster can create an electrically charge field of radius 10 feet, centred on them. Any Individual inside this field take a Double to all Locs
Range Near Duration Instant
Target Area Save No
Earth Shift
Caster can cause an individual Individual to move through the earth to within touch range of the caster.This spell requires a time freeze after casting
Range Far Duration Instant
Target Individual Save No
Watery Sphere
The Caster envelops the target in a watery sphere’s crushing pressure.
If the target fails the save, they are muted (unable to vocalise spells) and cannot run for the duration, only moving at a slow walk. If they pass, the target cannot run for the duration, only moving at a slow walk.
Range Far Duration 1 minute
Target Individual Save Yes
Thunderbolt
Caster can conjure a thunderbolt, striking the Individual in the core and doing quad enchanted through to that location.
Range Near Duration Instant
Target Individual’s Location Save No
Inferno
Causes an Individual to be consumed in a column of flames, doing pent enchanted flaming ignite to all locations.
Range Touch Duration Instant
Target Individual Save Yes
Shatter Limb
Caster can cause the limb of an individual to flash freeze and shatter off. This is a loc zero to their limb.
Range Far Duration Instant
Target Individual's Limb Save No
Petrify
The target becomes incased in stone. Individual is paralyzed for 1 minute but is immune to normal damage while under the effect. If the spell is cast on the caster they cannot dispel it.
Range Far Duration 1 minutes
Target Individual Save Yes
Magic Quarrel
Caster can summon a magical missile that will strike an Individual’s location, causing hex enchanted knockback. If the Individual passes the save, the quarrel will do only double enchanted knockback
Range Far Duration Instant
Target Individual’s location Save Yes
Disintegrate
Caster can cause a single Individual and any items they are carrying to be killed however the individual can be resurrected. Any magic items that become a target for this spell receive have the item’s name as saves.
Range Touch Duration Instant
Target Individual/Item Save Yes
Fireball
Caster produces a burst of flame that consumes an area of 10 feet radius around them. Any Individual within the area that fails the save will take Pent Enchanted Flaming per location. Any Individual within the area that passes the save will take triple enchanted flaming per location. The caster is immune to the damage.
Range Near Duration Instant
Target Area Save Yes
Earthen Hide
Caster gains 6 ranks of magical armour and is immune to knockback and strikedown but is slow moving.
Range Touch Duration 15 minutes/1 combat
Target Caster Save No
Meteor
Caster hurls a meteor down on an individual causing a crush to all locations.
Range Far Duration Instant
Target Individual Save Yes