Cleric Spells

By [God].../By My Faith...

Level 1

Detect Unholy

Caster is aware of all undead and demons within the target area. Undead and demons must say ‘ping’ when the spell is cast. The caster does not know the exact location of these undead or demons

Range Far                                                     Duration Instant

Target Area                                                  Save No


Bless

Caster can bless an individual to protect their soul from any draining or minor taint effects. This spell can also be used to grant a cleric a minor connection to their god, allowing them to cast a Ritual within areas of desecration.

Range Touch                                               Duration 15 minutes/1 combat

Target Varies                                               Save No


Detect Ailment

Caster is aware of all mental and physical ailments on the person, including any ongoing mind-effects, diseases, damage, curses or taint.

Range Touch                                                   Duration Instant

Target Individual                          Save No


Heal

Caster can heal 1 point of damage on a specific location.

Range Touch                                              Duration Instant

Target Individual’s Location                    Save No

Level 2

Enchant Blade

Caster can cause a weapon to do enchanted damage whilst it is being wielded by a follower of the invoked deity. 

Range Touch                                             Duration 15 minutes/ 1 combat

Target Weapon Faith                                Save No


Prayer

Caster can ask their deity a direct question, this spell will bring the casters question before their deity itself who will swiftly provide an answer. This answer will be from the casters god, if possible please inform the refs of the question before casting this spell.

Range N/A                                                Duration Instant

Target N/A                                                Save No


Cure Wound

Caster can heal a single location to full hit points or a location on negative hits to zero.

Range Touch                                             Duration Permanent

Target Individual’s Location                   Save No


Protection from Unholy

Caster can protect a single target from the effects of undead or demonic natural abilities such as wraith endurance rank drain or ghoul paralysis. The target is not protected against any magic or actual damage that they may perform


Range Touch                                             Duration 15 minutes/ 1 Combat 

Target Faith                                              Save No


Level 3

Blessed Armour 

Target gains a glowing aura of light that provides 2 ranks of magical armour per location. 


Range Touch                                                Duration 15 Minutes/1 Combat 

Target Faith                                            Save No


Turn Unholy

Caster can send the target unholy fleeing in Fear for 30 seconds.

Range Near                                              Duration 30 Seconds

Target Individual                                       Save No


Holy Spark

Caster provides 5 points of magical healing to an individual, which they can distribute as needed to any locations. 

Range Near                                              Duration Instant

Target Caster or Individual                       Save No


Scourging 

Caster can strike a single target with a lightning bolt doing a single enchanted holy to each location. This spell can not be used against other clerics, followers or servitors of the deity invoked by the caster. 

Range Far                                                  Duration Instant 

Target Individual                                       Save Yes

Level 4

Smite

Caster can rain down Divine Fury on a single target doing double enchanted holy to each location. This spell can not be used against other clerics, followers or servitors of the deity invoked by the caster. 

Range Far                                                   Duration Instant 

Target Individual                                          Save Yes


Holy Weapon

Caster can cause a weapon to do double holy enchanted no matter what weapons use a wielder has it that rank. This spell only works as long as the wielder is a follower of the same deity as the caster.

Range Touch                                                 Duration 15 minutes/1 Combat

Target Weapon Faith                                    Save No


Healing Touch

Caster provides 10 points of magical healing to an individual, which they can distribute as needed to any location.

Range Touch                                                 Duration Permanent 

Target Caster or Individual                         Save No


Turn Greater Unholy

Caster causes every demon and undead within range to flee from the caster for 10 seconds.

Range Near                                                     Duration 10 seconds

Target Area                                                    Save Yes


Level 5

Mass Blessed Armour 

A group gains a glowing aura of light that provides 2 ranks of magical armour per location. 

Range Near                                                    Duration 15 Minutes/1 Combat 

Target Faith Group                                        Save No


Ritual

Casting this spell begins a ritual to the deity by which it is cast. This ritual must last for a minimum of 2 minutes during which the caster cannot attack, use other skills or defend themselves  in order to be successful. The power and nature of the effects granted will depend on the content of the ritual and may include:

Destroying or removing from the plane a single touched unholy creature who have failed the save

Protecting an area of up to 10 feet radius from undead or demons for up to 15 minutes after the end of the ritual.

This spell cannot be used to cure any type of taint.

Range Varies                                           Duration Varies

Target Varies                                           Save Yes


Hands of Glory 

Caster can do double enchanted holy with their hands. Note: Characters with this spell need to be checked for ‘hand safety’ by a marshal or referee

Range N/A                                                Duration 15 Min/ 1 Combat 

Target Caster                                           Save No


Holy Light 

Caster can provide 3 points of healing per location to a target up to 30 feet away. 

Range Far                                            Duration Instant 

Target Individual                                   Save No

Level 6

Armour of the Divine

Caster appears to be surrounded by a nimbus of light. They gain 4 points of magical armour and may ignore the first offensive spell cast at them

Range Touch                                            Duration 15 Min/1 Combat 

Target Faith                                        Save No


Complete Healing

Caster can completely heal an individual. This spell will also neutralise all poisons (physical and natural) and cure all diseases. Should the target have either vampirism or lycanthropy these will be cured should the target fail the save.


Range Touch                                            Duration Permanent

Target Caster or Individual                    Save Yes/No


Oath

Caster can swear a willing individual to a stated oath. The god of the caster will then maintain this oath and if the cleric has found it broken they may call upon they diety to deliver a curse regardless of the individuals location. The oaths word must be upheld to the spirit not word of the oath. In addition the swearing individual counts as a member of the faith for the purposes of the caster (and only the caster’s) spells until midnight.

Range Touch                                           Duration Until Midnight

Target Willing Individual                        Save No


Divine Intervention

Caster can move a willing group to another place within 100 feet radius of the location. This spell takes a few seconds to move the caster, allowing the player to drop OC to move to the new location.

Range 100ft                                               Duration Instant 

Target Group Willing                                 Save No

Level 7

Channel Avatar 

The individual channels the essence of an Avatar. The caster entire stat line apart from saves, literacy and numeracy and can still use shields (if they have the appropriate skill) is replaced with the following; 20 endurance ranks, 3 uses of By my nature Complete Healing, dealing Quad enchanted holy with their weapon and is under the effect of bless. Can not access normal abilities while the spell is active. Must perform actions according to their faith's tenets (ref discretion). This spell may only be ended by the caster entering their death count, or by the god. Upon the end of this spell, all stats are returned to what they were when cast. Upon the ending of the spell the caster is unable to do anything for 30 seconds. Also the God might refuse the casting of this spell or transport the Caster to another location.

Note please inform the Ref if going to cast or has been cast.

Range Touch                                              Duration Varies

Target Caster              Save No


Divine Wrath

Caster can rain down fire and brimstone on to a single target doing pent enchanted holy to each location. This spell can not be used against other clerics, followers or servitors of the deity invoked by the caster. 

Range Far                                                Duration Instant

Target Individual                                       Save Yes


Regeneration

Caster can regrow a lost limb for an individual or restore all drained endurance rank and sets all locs to full health

Range Touch                                             Duration Permanent

Target Individual                                       Save No


Resurrection 

Caster can perform a complex ritual to bring back the departed soul of a single dead body. The body must be present at the ritual. The spell allows 4 champions to enter the spirit plane and fight for the soul of the

departed. If the champions are successful, the soul is returned to the body and the resurrection is considered successful. A character may have a maximum of 3 soul combats in total, as each time the soul enters the astral realm it becomes harder to retrieve. If a soul combat fails, that soul is irrevocably lost, and cannot be fought for again. It is not possible to resurrect souls drained by sebythe. The four champions are chosen by the soul of the deceased, and are

the four living people most trusted by that character i.e. it is not possible to call the soul of one’s dead brother or an undead best mate - the choice simply passes down the list to the next trusted person. Once the ritual is cast, they will fall unconscious (potentially without warning) and awaken in on the Astral plane. On the astral plane, the champions will retain all physical attributes including their armour and carry any possessions that they have owned and regularly carried for more than a year, however they are unable to perform any magic. 

Range Touch                                               Duration Permanent 

Target Individual                                        Save No