Cleric Spells
By [God].../By My Faith...
Level 1
Detect Unholy
Caster is aware of all undead and demons within the target area. Undead and demons must say ‘ping’ when the spell is cast. The caster does not know the exact location of these undead or demons
Range Far Duration Instant
Target Area Save No
Bless
Caster can bless an individual to protect their soul from any draining or minor taint effects. This spell can also be used to grant a cleric a minor connection to their god, allowing them to cast a Ritual within areas of desecration.
Range Touch Duration 15 minutes/1 combat
Target Varies Save No
Detect Ailment
Caster is aware of all mental and physical ailments on the person, including any ongoing mind-effects, diseases, damage, curses or taint.
Range Touch Duration Instant
Target Individual Save No
Heal
Caster can heal 1 point of damage on a specific location.
Range Touch Duration Instant
Target Individual’s Location Save No
Level 2
Enchant Blade
Caster can cause a weapon to do enchanted damage whilst it is being wielded by a follower of the invoked deity.
Range Touch Duration 15 minutes/ 1 combat
Target Weapon Faith Save No
Prayer
Caster can ask their deity a direct question, this spell will bring the casters question before their deity itself who will swiftly provide an answer. This answer will be from the casters god, if possible please inform the refs of the question before casting this spell.
Range N/A Duration Instant
Target N/A Save No
Cure Wound
Caster can heal a single location to full hit points or a location on negative hits to zero.
Range Touch Duration Permanent
Target Individual’s Location Save No
Protection from Unholy
Caster can protect a single target from the effects of undead or demonic natural abilities such as wraith endurance rank drain or ghoul paralysis. The target is not protected against any magic or actual damage that they may perform
Range Touch Duration 15 minutes/ 1 Combat
Target Faith Save No
Level 3
Blessed Armour
Target gains a glowing aura of light that provides 2 ranks of magical armour per location.
Range Touch Duration 15 Minutes/1 Combat
Target Faith Save No
Turn Unholy
Caster can send the target unholy fleeing in Fear for 30 seconds.
Range Near Duration 30 Seconds
Target Individual Save No
Holy Spark
Caster provides 5 points of magical healing to an individual, which they can distribute as needed to any locations.
Range Near Duration Instant
Target Caster or Individual Save No
Scourging
Caster can strike a single target with a lightning bolt doing a single enchanted holy to each location. This spell can not be used against other clerics, followers or servitors of the deity invoked by the caster.
Range Far Duration Instant
Target Individual Save Yes
Level 4
Smite
Caster can rain down Divine Fury on a single target doing double enchanted holy to each location. This spell can not be used against other clerics, followers or servitors of the deity invoked by the caster.
Range Far Duration Instant
Target Individual Save Yes
Holy Weapon
Caster can cause a weapon to do double holy enchanted no matter what weapons use a wielder has it that rank. This spell only works as long as the wielder is a follower of the same deity as the caster.
Range Touch Duration 15 minutes/1 Combat
Target Weapon Faith Save No
Healing Touch
Caster provides 10 points of magical healing to an individual, which they can distribute as needed to any location.
Range Touch Duration Permanent
Target Caster or Individual Save No
Turn Greater Unholy
Caster causes every demon and undead within range to flee from the caster for 10 seconds.
Range Near Duration 10 seconds
Target Area Save Yes
Level 5
Mass Blessed Armour
A group gains a glowing aura of light that provides 2 ranks of magical armour per location.
Range Near Duration 15 Minutes/1 Combat
Target Faith Group Save No
Ritual
Casting this spell begins a ritual to the deity by which it is cast. This ritual must last for a minimum of 2 minutes during which the caster cannot attack, use other skills or defend themselves in order to be successful. The power and nature of the effects granted will depend on the content of the ritual and may include:
Destroying or removing from the plane a single touched unholy creature who have failed the save
Protecting an area of up to 10 feet radius from undead or demons for up to 15 minutes after the end of the ritual.
This spell cannot be used to cure any type of taint.
Range Varies Duration Varies
Target Varies Save Yes
Hands of Glory
Caster can do double enchanted holy with their hands. Note: Characters with this spell need to be checked for ‘hand safety’ by a marshal or referee
Range N/A Duration 15 Min/ 1 Combat
Target Caster Save No
Holy Light
Caster can provide 3 points of healing per location to a target up to 30 feet away.
Range Far Duration Instant
Target Individual Save No
Level 6
Armour of the Divine
Caster appears to be surrounded by a nimbus of light. They gain 4 points of magical armour and may ignore the first offensive spell cast at them
Range Touch Duration 15 Min/1 Combat
Target Faith Save No
Complete Healing
Caster can completely heal an individual. This spell will also neutralise all poisons (physical and natural) and cure all diseases. Should the target have either vampirism or lycanthropy these will be cured should the target fail the save.
Range Touch Duration Permanent
Target Caster or Individual Save Yes/No
Oath
Caster can swear a willing individual to a stated oath. The god of the caster will then maintain this oath and if the cleric has found it broken they may call upon they diety to deliver a curse regardless of the individuals location. The oaths word must be upheld to the spirit not word of the oath. In addition the swearing individual counts as a member of the faith for the purposes of the caster (and only the caster’s) spells until midnight.
Range Touch Duration Until Midnight
Target Willing Individual Save No
Divine Intervention
Caster can move a willing group to another place within 100 feet radius of the location. This spell takes a few seconds to move the caster, allowing the player to drop OC to move to the new location.
Range 100ft Duration Instant
Target Group Willing Save No
Level 7
Channel Avatar
The individual channels the essence of an Avatar. The caster entire stat line apart from saves, literacy and numeracy and can still use shields (if they have the appropriate skill) is replaced with the following; 20 endurance ranks, 3 uses of By my nature Complete Healing, dealing Quad enchanted holy with their weapon and is under the effect of bless. Can not access normal abilities while the spell is active. Must perform actions according to their faith's tenets (ref discretion). This spell may only be ended by the caster entering their death count, or by the god. Upon the end of this spell, all stats are returned to what they were when cast. Upon the ending of the spell the caster is unable to do anything for 30 seconds. Also the God might refuse the casting of this spell or transport the Caster to another location.
Note please inform the Ref if going to cast or has been cast.
Range Touch Duration Varies
Target Caster Save No
Divine Wrath
Caster can rain down fire and brimstone on to a single target doing pent enchanted holy to each location. This spell can not be used against other clerics, followers or servitors of the deity invoked by the caster.
Range Far Duration Instant
Target Individual Save Yes
Regeneration
Caster can regrow a lost limb for an individual or restore all drained endurance rank and sets all locs to full health
Range Touch Duration Permanent
Target Individual Save No
Resurrection
Caster can perform a complex ritual to bring back the departed soul of a single dead body. The body must be present at the ritual. The spell allows 4 champions to enter the spirit plane and fight for the soul of the
departed. If the champions are successful, the soul is returned to the body and the resurrection is considered successful. A character may have a maximum of 3 soul combats in total, as each time the soul enters the astral realm it becomes harder to retrieve. If a soul combat fails, that soul is irrevocably lost, and cannot be fought for again. It is not possible to resurrect souls drained by sebythe. The four champions are chosen by the soul of the deceased, and are
the four living people most trusted by that character i.e. it is not possible to call the soul of one’s dead brother or an undead best mate - the choice simply passes down the list to the next trusted person. Once the ritual is cast, they will fall unconscious (potentially without warning) and awaken in on the Astral plane. On the astral plane, the champions will retain all physical attributes including their armour and carry any possessions that they have owned and regularly carried for more than a year, however they are unable to perform any magic.
Range Touch Duration Permanent
Target Individual Save No