Necromancer Spells

By The Void...

Level 1

Detect Void

Caster is aware of all undead or voidal presence within an area at the time of casting. Undead or Voidal beings must say ‘Ping’.

Range Far                   Duration Instant

Target Area                  Save No


Exposure

Caster can channel the powers of the Void to make a target in far range Vulnerable to Cold damage for a combat.

Range Far                             Duration 15 mins/1 combat

Target Individual                  Save No


Channel Void

Caster can fill a weapon belonging to themselves or an undead with Voidal energy, causing their next weapon strike that deal damage to do Double Cold.

Range Touch                      Duration 15 mins/1 Combat

Target Caster or Undead      Save No


Death Mask

Allows the Caster to tag themselves or an ally as Undead for the purpose of necromancy spells, with the exception of Dominion and Detect spells.

Range Touch                                Duration Until Midnight

Target Willing individual             Save No


Level 2

Dark Bolt

Caster can do single enchanted cold to a specified location on the target.

Range Far                                          Duration Instant

Target Individual’s Location             Save No


Darkness

Caster can expel a burst of the darkness of the grave from themselves. This will cause all those within 10ft of the caster, except the caster to be blinded for 5 seconds.

Range Near                                         Duration 5 seconds

Target Caster                                     Save No


Undead Vigour

Allows the Caster to provide three points of healing to every location of themselves or a a touched Undead.

Range Touch                                     Duration Instant

Target Caster or Undead                                  Save No


Cramp

Caster uses voidal energy to cause an individual's hand muscle into a painful cramp. This will cause them to drop anything they are currently holding as per Disarm. The Individual also suffers Single Cold Through to each arm holding something. 

Range Near                                           Duration Instant

Target Individual                                      Save No  

Level 3

Rigor Mortis

Caster can force a living body into a state of rigor mortis, causing a full body paralysis for up to 5 seconds.

Range Touch                                    Duration 5 seconds

Target Individual                              Save No


Feed from the Weakness

Caster can use a corpse to heal themselves if the corpse is not severed on it's core. This grants 10 points of healing to the caster and severs the corpse to all locations. Note Corpse means its death count has expired.

Range Touch                                    Duration Instant

Target Caster                              Save No

Exoskeleton

The Caster summons bones armour to their allies. Allows the Caster to give two ranks of Natural Armour on all locations to themselves or a touched Undead for a combat.

Range Touch                                     Duration 15 mins/1 combat

Target Caster or Undead                             Save No 


Ghost    

Caster can summon the ghost of a specific person from either the astral, void or the realm of a god. The caster can summon a ghost of an individual using a name or description or corpse of the deceased. The ghost is able to talk and has the full memory and cognitive capacity of the person at their time of death. The ghost will return to rest at the end of the spell duration. If the ghost is unreachable then the spell will fail but not cost any spell points. The ghost can only be heard by the caster and in return can only understand the Caster.

Range N/A                                                        Duration 15 minutes

Target Ghost/Corpse                                      Save No

Level 4


Voidal Strength 


Infusing an undead with voidal power, the caster bolsters their strength. The Caster grants themselves, or a touched Undead, a use of By My Nature; Strength, that can be used in the next 15 minutes.


Range: Touch                                      Duration: 15 mins/1 Combat

Target: Caster or Undead                                   Save: No



Life Steal


The Caster drains a target of their vitality and bolsters their own. If the target fails the save, they suffer two temporary endurance rank drains, to a minimum of 1 endurance, and the caster gains +2 endurance ranks for the duration of the spell.


Range: Near                                       Duration: 15 mins/1 Combat

Target: Individual                               Save: No 


Terror

Caster reaches into the Void and brings forth the images and screams of the Denizens that dwell their, causing everyone within 10ft to flee from the caster for 10 seconds.

Range Near                                    Duration 10 seconds 

Target Caster                                 Save No


Void Blade

Caster can imbue their weapon with voidal energy adding enchanted cold through to its damage. 

Range Touch                                   Duration 15 minutes/1 combat

Target Individual                             Save No

Level 5

Necrotic Explosion

The Caster imbues themselves or a Undead with explosive energy ready to go off any second. The Caster grants themselves or a touched Undead a single use of By My Nature Necrotic Explosion, which deals Triple Cold to all locations to everyone (including the Caster or the Undead) in near range of the Caster or the Undead. After fifteen seconds the undead must automatically call By My Nature Necrotic Explosion, as they detonate in a shower of bone shards and voidal energy.  


Range Touch, then Near              Duration Ten Seconds

Target Undead           Save No 


Knit Flesh 

The Caster can stitch together undead bodies as easily as a Cleric heals the living. The Caster grants themselves or an undead the effects of a Complete Healing.

Range: Touch                           Duration: Instant
Target: Caster or Undead                        Save: No


Tomb Rot

Caster can inflict a foul disease on an individual, which will cause a single effect to each location every 10 seconds until either cured or the target begins their Death Count. This does not stack. It is a magical disease that only cured through Complete Healing.

Range Touch                                         Duration Until cured/Death count begins

Target Individual                                  Save Yes


Void Bolt 

Caster can cause quad enchanted cold through to a specific location

Range Far                                           Duration Instant

Target Individual’s location               Save Yes

Level 6


Silence of the Grave


The Caster floods the area with voidal silence. Anyone in the area who fails the save, except the caster and anyone effected by Death Mask, is Muted for one minute.

Range: Far                                                Duration: One minute
Target: Area                     Save: Yes


Void Passage


The Caster enters the void, alongside their undead, and uses it as a passageway to travel anywhere else they have previously visited on the same plane. The Caster may go alone or take up to four undead with them.  

Range Touch                                            Duration Instant

Target Caster and Undead Group         Save No


Ethereal 


The Caster causes themselves or a willing undead and anything they wear or hold to partially enter the void, becoming ethereal. For the duration of the spell they have little substance, becoming invisible and being able to pass through non magical objects. They are immune to normal damage, but they cannot interact with anything, eg they cannot cast spells or attack others. The caster can see, but can always hear the eternal screams of the void in their ears.


Range: Touch                                      Duration: 15 Minutes/1 Combat
Target: Caster/Undead                      Save: No


Dominion

The Caster can control either all non-sentient undead inside the target area with no save, or a single sentient undead with a save. This spell directly controls the body using the undead’s voidal energies, bypassing immunities to mind effects. An undead cannot be made to cause harm to themselves.


Range: Far                                        Duration: 15 Minutes/1 Combat
Target: Area/Individual                  Save: No/Yes


Level 7


Deathrattle  


The Caster floods themselves and their allies with relentless necrotic energy, empowering their magics so that not even the grasp of death can stop them casting. Targeting upto four allies, that can include the Caster, the first time they each fall onto their death count, they can still cast spells as normal. Once a target is no longer on this first death count, this spell no longer affects them.


Range: Near                                      Duration: 15 minutes/1 Combat
Target: Group                               Save: No 


Voidal Eclipse

The Caster calls forth the power of the void to strip an individual of all their active, non-permanent spells. The individual then takes the combined levels of the destroyed enchantments in Enchanted Cold through damage to the core as their magic shatters apart. This does not affect spells above level seven, permanent spells and items.


Range Touch                                    Duration Instant

Target Individual                            Save Yes


Fell Blade

Caster can instil the void's eternal cold within their weapon. The weapon will call Loc Zero on the next blow and be destroyed completely, leaving shards of voidal metal within the target. Infecting them with a magical disease which makes them Vulnerable to Cold (takes +1 damage from cold) This disease is permanent until a cure is found. If the weapon is not used within 15 minutes it dissolves.

Range Touch                                                   Duration 15 minutes/1 combat

Target Weapon                                               Save No


Danse Macabre

The Caster fully empowers themselves or an undead with pure voidal essense. The Caster or a touched undead gains 6 extra endurance ranks, immune to knockback and Strikedown, immune to mind effects and they lose their death count, as well as becoming immune to Clerical and Shamanic Healing. If this spell ends while you are below 0 on your core then your death count begins as normal. 


Range: Touch                                                  Duration: 15 minutes
Target: Caster or Undead                                               Save: No