Mega Man Odyssey

Introduction

Mega Man Odyssey has been introduced as the name at October 9th 2009. The creator kuja killer started the project in the 2006 year and originally posted his Bolt Man demo in March 2009 in the Acmlm uploader but it was a secret back then and it's used for certain IRC members and Japanese 2ch users. Of course it wasn't revealed until Bluestar899 posted it on YouTube public. Insectduel posted it private and he kept a word to kuja killer but told most of his own friends and urge them not to reveal it. And some reason, Insectduel intends to post Rockman 4MI a secret too for somewhat matter even Puresabe said in his site that it will be public but kept it hidden for everyone. But it didn't happen anyway.

Mega Man Odyssey is a joint project by the producers of kuja killer and Megaman Omega. The title screen is built my Megaman Omega. The coding is produced by kuja killer himself.

When you start the game

When you start the new game with no .SAV memory on your NES emulator. You have the choice to install your game into English or Japanese. The Japanese characteristics uses NO KANJI, only Hiragana and Katakana. Think about those Japanese Pocket Monster (Pokémon) games or even Kentai Denjuu Telefang you're playing.

Bolt Man Stage 1

Bolt Man is the first release back in March 2009. For those that uses old and outdated emulators that don't support MMC5 will most likely see some glitches in the cavern part. Bolt Man's level is very graphical for those that witnessed the experience. And the Bubble Bats (Batton) aren't in the original Mega Man 3 game.

The lightning scene seems suprising especailly the custom sprite that was used in the Super Nintendo's Mega Man 7 game. Players must be extra cafeful for this.

The battle with Bolt Man seems interesting. When he absorbs lightning while Bolt Man throwing his electric ball, his energy recovers and some shots are also blocked. And he throws 3 electric balls in a same straight angle.

More on Odyssey will be written later.