Insectduel

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New Afterworld 8, forget it!

posted ‎‎Nov 11, 2009 12:34 PM‎‎ by Rondell Mole

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M-Reimu

Since I didn't get any supporters in Board 2 and I'm too lazy to report it to RHDN, Afterworld 8 (SMB1 Hack) won't be a new version after all. Since I know ASM pretty well, I thought I should expand the LDA tables to 13 level sets and some level fixes before the SNES version. Either with MushROMs by Spel Werdz Rite or not.

[image] [image] [image] [image]

This hack remains unconditioned. Most of my fans loved me and current Mega Man IV project I'm working on even though I wasn't in anyone else's standards.

Mega Man 4 Dr. Light's Conquest, more sprite edits

posted ‎‎Nov 9, 2009 11:49 AM‎‎ by Rondell Mole

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Physalis

I spent a week working on weapons and boss sprites. As you know, most of the sprites are now fuucked up. Such as Drill Man's Intro and Dive Missile set in the wrong position. With Matrixz's Capcom Sprite Assembler, Mega Man IV and Darkwing Duck give me a LOT of trouble due to sprite coordinates. Anyway this is the work I did so far.

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Pharoah Flame from Pharoah Man.

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Pharoah Flame from Rockman.

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Super Stone

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Ring Man's new look

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Boomerang Scissor

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Ice Barrier

Each robot master has been treated as Dr. Light's from Dr. Cossack in these screenshots.

Ring Man > Cut Man
Skull Man > Ice Man
Pharoah Man > Fire Man

AI work from the Bosses n' Weapons are for later. I am most likely to work on the graphic routine first.

Mega Man IV Dr. Light's Conquest - Flaming Pharoah Man

posted ‎‎Nov 4, 2009 11:50 AM‎‎ by Rondell Mole

As you know, I am continuing with my Mm4DLC project. So stop with the rumors that I will quit. Not where I have a storyline in place.
 
I spent hours adding new ASM in Wily 3 and also mess around with Matrixz's Capcom Sprite Assembler. All Megaman and other common tiles were reassembled. Only the weapons need to be adjusted and bosses. Enemies also.
 
 
 
Pharoah Man has Fire Man's DNA which is the whole point of this hack. And other bosses from Cossack. Later, I'm going to modify Pharoah Man's AI statistics plus adding sound to it.

Onward to it

posted ‎‎Nov 3, 2009 1:23 PM‎‎ by Rondell Mole

I'm going to continue on with my Mm4DLC project. I know you all heard that I will leave the project. I'm only jealous because I can't add custom sprites of my own.
 
End of story.

Rockman 4MI - Drill Man Released

posted ‎‎Nov 1, 2009 7:56 AM‎‎ by Rondell Mole

 
Puresabe released his latest work of Drill Man. Watch this run by qzecwx and you will experience the flow of the level. The download is in the banner.
 
For people that want to share the hack to others.
 
- DO NOT LINK DIRECTLY TO THE UPLOADED FILE.
- DO NOT REDISTRIBUTE THE FILES EXIBITED HERE.
 
Anyway, I am upset that my skills aren't 100% positive as Puresabe's.
 
 

Fans can watch Game 4 at Stadium

posted ‎‎Oct 30, 2009 11:43 AM‎‎ by Rondell Mole

Source: http://newyork.yankees.mlb.com/news/article.jsp?ymd=20091028&content_id=7563968&vkey=news_nyy&fext=.jsp&c_id=nyy

NEW YORK -- When the Yankees are on the road for Sunday's Game 4 of the World Series, fans will still have a chance to watch the game at Yankee Stadium.

The Yankees on Wednesday announced they will open the Yankee Stadium Field Level and Great Hall to the public to watch the telecast of Game 4 at Philadelphia's Citizens Bank Park on Sunday. Weather permitting, the turnstiles between Gates 4 and 6 at the Stadium will open at 7 p.m. ET.

Game 4 is slated to start at 8:20 p.m. Fans can watch the game in the Great Hall or in the opened sections of the Field Level.

The Fall Classic gets started with Game 1 on Wednesday night. After the first two games are played in New York, the World Series shifts to Philadelphia for Game 3, which is slated for Saturday.

During their American League Championship Series with the Angels, the Yankees opened their home park to the public for Game 3.

"When we opened the Stadium for Game 3 in the ALCS, the response was positive and the energy from our fans was truly infectious. They really enjoyed coming together to watch the game," said Hal Steinbrenner, Yankees managing general partner. "Once we reached the World Series, we felt that it was the perfect time to open the Stadium again. We remain grateful for the support of the best fans in baseball."

Fans will have access to food and concession stands, and NYY Steak and Hard Rock Café will also be open.


What is Insectduel Planning?


Insectduel will go to Yankee Stadium to watch Game 4 of this Sunday between the Yankees and Phillies. Anyone who wants to meet me in the Bronx better show up. Japanese girls will be a plus so I need a girl to hang out like Carol Melinda from my brother's forum. However, if I ended up getting killed, the Mega Man 4 project is unable to host which is planned for the demo version this Christmas.


I will NOT go to the World Series game alone.

Mega Man 4 Dr. Light's Conquest video demo showcase

posted ‎‎Oct 29, 2009 12:11 PM‎‎ by Rondell Mole

 
Watch this video and enjoy!

Insectduel's Board, All board ID topics renamed

posted ‎‎Oct 26, 2009 1:14 PM‎‎ by Rondell Mole

Renamed all board topics in id numbers like in Board 2 are renamed. Redesigns and coding will take place and Insectduel's Board will re-open about November 17th 2009.

Rockman 5 Dood in Gate VS. Rockman 5 Dood in Wily's Last

posted ‎‎Oct 21, 2009 1:00 PM‎‎ by Rondell Mole   [ updated ‎‎Oct 21, 2009 1:29 PM‎‎ ]

The time has come when I'm going to review between 2 of Chiko's Rockman 5 hacks when they are currently in use. One being removed and one being hosted in public.

First off, Chiko's 3rd Rockman 5 hack is the VERY first release of Rockman 5 Dood in Gate which is August 23rd 2009. I have played every single aspect of the game and I didn't find it interesting but it beacame too easy for me. Until the significant changes came along for each release.

Changes from each release

August 23rd 2009 - First Release

October 2nd 2009 - Second Release
Weapons continue to drop from cleared levels.
Added Upside down Metools, coded from Rockman 5 Wily's Dream Space.
Rooms named HEAT UP! in Charge Man's level.
Super Arrows are no longer infinite when riding.
Some stages fixed
Added enemies in Crystal Man, and Napalm Man's level.
Title Screen Changed

October 10th, 2009
Renamed to Dood in Wily's Last
Title Screen Recolored
Stage Select Changed.
Wave Man Recolored.
Enemy AI's coded from Rockman 5 Wily's Dream Space.

October 17th, 2009
I didn't catch that download.

October 18th, 2009
Napalm Man Stage Changed, taken from Rockman 2 Grayzone
Star Man Stage Changed
Gravity Man Stage Changed
Crystal Man Stage Changed

October 19th, 2009 (Present)
Not sure.

These are the differences of 2 two games.

Title Screen

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Rockman 5 Dood in Gate design and palettes are really AWFUL. But I don't know exactly what it means. I know for a fact that it looks sort like a map of Japan. I am not much of a Japanese reader, but it says "Yatsunu" when they found who is the main culprit of the game. In Dood in Wily's Last, it says "Wairi" meaning Wiley or Wily and words are colored like Rockman 5 Wily's Dream Space. It's palette swap are almost similar to it. They even have the Wily coil like on Rockman 3. But in Chiko's 2nd Rockman 5 hack called Rockman 5 Dark Return, It reads
"Yamika" meaning shrouded in enternal darkness. They even have 3 dark enemies in the title screen.

Stage Select

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The original version have some bricks in the background while Dood in Wily's Last just have a black background with other polished decorations. Even the bolded text. Chiko didn't actually palette quad the potraits which is why Wave Man and Napalm Man have the same palettes when I patched Roll Chan 5 into these hacks. However, it's shiny parts palettes are also changed. I don't think the stage select screen isn't that important.

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Wave Man's palette seems like Zap Kraken from the first release of Dood in Gate in Megalion 2 created by Kelvin the Lion until Chiko recolored it in the later versions of the game. The same goes for Crystal Man between the 2 palette changes.

Gyro Man's Level

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It is one of my favorite stages in the game and it's a bit easier than I expected. But the boss is still too hard. Unlike Dark Return which is really unfair after too many retries trying to beat him, Gyro Man is now one of the medium difficulty boss is even known.

What's even more great about Gyro Man's stage is the music. Played from the game RosenkreuzStilette stage 1 of Iris Sepperin. The graphics are almost original.

Crystal Man's Level

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The original version of Dood in Gate just have the back and foregrounds of Flashman with the flashing spikes. Don't know why is not the opposite. On the screenshot when Roll Chan is riding on the infinite Super Arrow which is no longer used in later versions. There is an error on the map editing in the first release. However, the 2nd version of Rockman 5 Dood in Gate have upside down metools. Why this version have them now. It still makes them hard.

When Dood in Wily's Last arrived, it has changed into more crystal cleared stage but way too hard to beat. You have to be a master to reach Crystal Man but his AI is way too worse than Dark Return. The graphics are used with SMB2 Vines, Brambles from Donkey Kong Country 2, Rockman 2 Grayzone (Possibly Rockman 6 orginally), and Ice from Kirbys.

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What really bothers me is the Gordo Spikes are now used that Tar originally planned. Of course, they are ripped from the Kirby game.

Star Man's Level

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The original Star Man's Level is quite original. However, most of the ripped graphics are also used. Especially the unused tiles from Crash Man in Rockman 2. Difficulty is Medium. The Dood in Wily's last version seems a bit hard but also contains some ripped graphics from Sparking to Hero and various others. Also note that the foregrounds are nearly the same as Wily 2.

Dood in Wily's last is difficult to obtain one of the Beat parts and there are soild bricks in the way. While Dood in Gate, you can choose which path to go to get them.

Gravity Man's Level

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Gravity Man is one of the hardest stages in both versions. First off is that Dood in Wily's Last uses a similar variant as Wily's Dream Space when you reach the checkpoint. And the graphics themselves also similar to Wily's Dream Space esepcially Super Mario World 2 Yoshi's Island.

While Dood in Gate uses Magnet Man and part Kirby graphics and is not well designed. Thank Goodness. And is far too worse to complete.

Napalm Man's Level

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Stages like those shoudn't belong in neither game. First that the original Napalm Man stage have part Needle Man graphics and others and is not properly designed. Napalm Man became clear until Chiko added new enemies in the 2nd version of Dood in Gate. And there are also some Boss room changes also.

While Rockman 5 Dood in Wily's Last, Chiko completely changed the stage layout to Quickman's stage from Rockman 2 Grayzone.

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The stage acts exactly as if were used in Rockman 2 Grayzone but with Rockman 5 WDS conveyor belts. Most importantly, some of Crash Man tiles are used and some others too I don't even know.

Wave Man's Level

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Wave Man's stage has been changed for a little bit from either versions especially the undesigned part in this screenshot which is used for riding the jetski. Whatever happened to the sun from Rockman 6. Wouldn't make it a better background than pieces of squares.

Charge Man's Level

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The boss rooms changed like in the screenshot when MegaFLE X is opened created by Matrixz. Graphic uses are Super Mario World 2 Yoshi's Island, flames and other scenes are from Rockman 2 Grayzone. Chains are from Super Mario Brothers 2 which come from Napalm Man of Rockman 5 WDS.

Stone Man's Level

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Unchanged from the original version. Uses Ice graphics from Mario, Rockman 4, stolen from Rockman Sparking to Hero, and Wily's Dream Space.

Blues Stages

Blues 1

Redesigned levels and few enemies Added.

Blues 2

Enemies Added

Blues 3

Redesigned levels and few enemies Added. Graphics stolen from Sparking to Hero's Dustman.

Blues 4

Darkman AI?

Wily's Stages

Wily 1

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Wily 1 from the original version uses Rockman 3 and part Kirby graphics and Dood in Wily's last stole it entirely from Gravity Man's Wily Dream Space. I wonder why? Both stages uses flashing foregrounds which they kinda annoying.

Wily 2

Only the ladder scene changed. The Rockman 2 Grayzone parts remain unchanged.

Wily 3

Capsule room changed.

Wily 4

Redesigned level.

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Chiko have completely changed Wily as the final match in Dood in Wily's Last instead of the weird looking Yatsunu. At least the weak point remain unchanged. Well not really, it just makes it more harder to reach.

And there you have it, these are the major differences between the two. Don't know why it should have been the first release but Chiko must've changed the ideas completely and could have created another one like it. And finally, I have the attachment file of the original Dood in Gate from August 23rd 2009 version that Chiko deleted it off his website (Or Webfile as the uploader) for newer versions.

Currently, I think Dood in Wily's Last is really awful and I give an overall rating of three. Seriously.

Future plans for Chiko

I predict that Chiko may rip off Ririka, kuja killer, Insectduel, and infidelity's work sometime but clearly I hope not. Esepcially if I have my own Mega Man IV project in progress. My Mega Man 1 project may be on Ice but dosen't mean that Chiko can use my ASM work but he is welcome to take my crappy ladies and 1 thrown stage.

Chiko's ROM-Hacks - Results

posted ‎‎Oct 19, 2009 11:27 AM‎‎ by Rondell Mole   [ updated ‎‎Oct 19, 2009 11:36 AM‎‎ ]

I posted a thread about the discussion 1 month ago and here's what they stated if Chiko's hacks worth playing.

http://acmlm.no-ip.org/board/thread.php?id=5614

3 people said yes of 21.4%
2 people said no of 14.3%
and
9 people didn't even care about Chiko's crazy remodeling antics of
64.3%

I don't know what the hell Chiko is doing, especially updating Rockman 5 Dood in Gate which is Dood in Wily's Last. I think I will redistribute Rockman 5 Dood in Gate which is the first release since Summer.

Next news, I will post an article on Rockman 5 Dood in Gate VS. Rockman 5 Dood in Wily's last.

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