Proportion Trick

Proportion Trick discovered by CaptainBigButt.

Purpose (i.e. why a modder would use this trick)

Use an existing set of animations built for a different-shaped skeleton (such as for a smaller or taller human than what will be using the animations) without having to change the existing animations. The trick forces the animations to conform to the custom model's skeleton rather than the other way around. For example, by using the trick, a modder can replace L4D2 Zoey survivor model with a custom woman model that has longer legs and is shorter from head to torso than Zoey and still uses Zoey's existing animations without having to change any of Zoey's animations.

Information that the tutorial is based on

Other tutorials on the subject:

This tutorial written by ZeqMacaw:

How to Workaround Some Problems with Decompiled Models that Use Proportion Trick

Workaround to Recompile Models that Have Problems Due to Delta Animations (by ZeqMacaw)

Possible trouble areas