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ZeqMacaw's Tidbits
About
Addons
Downloads
Ada Green
Amanda (Catsuit)
Ash
Claire Redfield (Darkside)
Hunter_FurryCatWoman
Jill Valentine (Business)
Jill Valentine (Casual)
Killing Floor Red Pyro
temp
Terra Green
TrishkaNovak
Articles
Danny the Sitting Dead and Pajama the Lying Dead
Danny and Pajama List 01
Danny and Pajama List 02
Danny and Pajama List 03
Danny and Pajama List 04
Danny and Pajama List 05
Unknowns
Reference
Resources
Tools
Crowbar
Crowbar Decompile Info
Tutorials
3ds Max Tips
Conventions Used
Convert a Model to Left 4 Dead 2 Survivor
Convert a Survivor Mod to a Different Survivor
Importing Smoothing Groups into Blender
IncludeModel Trick
Install and Configure a Source Dedicated Server
Making a Collision or Physics Mesh
Modding a Left 4 Dead 2 Survivor
Introduction
Understanding the Terminology
Overview
Setting Up Tools for Modding
Setting Up Steam and L4D2
Setting Up Tools Found on Steam
Setting Up VPK, Text, and Binary-File Tools
Setting Up 3D Modeling Tools
Setting Up Image Tools
Setting Up Audio Tools
Setting Up Windows
Setting Up Workspace Shortcuts
Setting Up the Addon Workspace
Setting Up Files
Setting Up the Compile.bat File
Setting Up the Notes File
Setting Up the ToDo list
Setting Up Folders
Setting Up the Release Folder
Setting up the Setup Folder
Setting Up the Source Folder
Setting Up the Survivor Files from L4D2
Extracting the Survivor Files
Decompiling the Survivor Model Files
Tweaking the Decompiled QC Files
Applying the Right-Hand Fix
Modding the Mesh
Creating a Mesh...
...Using Other Tools
Converting a Mesh...
Converting a Mesh from Garry's Mod to Source
Converting a Mesh from L4D2 to Source
Converting a Mesh from XNA Lara to Source
Applying Survivor "Right-Hand Fix"
Importing the Mesh...
Importing the Mesh Using Blender
Assigning the Textures...
Assigning the Textures Using Blender
Adjusting the Mesh...
...Using Blender
...Using Mod Tool
Rigging the Mesh...
Rigging the World Mesh Using Blender
Rigging the World Mesh Using Mod Tool
Adding Jigglebones
Exporting the Mesh...
Exporting the Mesh Using Blender
Modding the Textures
Showing Boomer-Bile Texture
Modding the Animations...
Modding the Eyes...
...Using Blender
Modding the Face Animations...
Modding the Face Animations Using Blender
Modding the Body Animations...
Modding the Body Animations By Swapping with Another Survivor's Animations
Compiling the Model
Editing the QC File
Changing a Survivor Replacement to Replace a Different Survivor
Setting the Texture Info
Compiling...
Compiling Using Crowbar
Compiling Using a BAT File
Modding Related Visual Elements
Modding the Lobby Avatar
Modding the In-Game Avatar
Modding the Incapacitated Image
Modding the Name
Modding the Voice
Creating a L4D2 Survivor Replacement Addon
Creating the addoninfo.txt File
Creating the Addon Image
Creating the "ReadMe" File
Creating the VPK File
Testing the Addon
Testing in HLMV
Testing in L4D2
Having Others Test the Mod
Fixing Common Problems
Releasing a L4D2 Survivor Replacement Addon
Crediting
Uploading
Updating
Distributing Source Files
Writing a Tutorial
Conclusion
Proportion Trick
Troubleshooting Missing Texture
VPK Editing
ZeqMacaw's Tidbits
Modding the Eyes...
Modding a Left 4 Dead 2 Survivor
Table of Contents
Modding the Eyes...
VDC reference:
Eyeball (option in QC file)
Eye Position Setup
Table of Contents
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