Modding the Lobby Avatar
Modding a Left 4 Dead 2 Survivor
Modding the Lobby Avatar
- Image is 256x256 pixels.
- Border layer is 7-pixel wide black border.
- Portrait layer is screenshot from HLMV.
- Use magic wand to select the grey background:
- Selection mode: Replace
- Flood Mode: (whatever is easier and accurate)
- Tolerance: 0%
- Erase selection (which makes background transparent).
- (Change Brightness as needed).
- Outline layer:
- Duplicate portrait layer.
- Effects > Stylize > Outline:
- Thickness = 3
- Intensity = 100
- Background layer is "scratched green metal" image.
- Order and set properties of the four layers:
- Border
- Outline of portrait
- Blending mode: Color Burn
- Opacity: 90
- Portrait taken from HLMV.
- Background.
Take Screenshot of Survivor Holding a Weapon in HLMV
Select the replacement model.
Change FOV to 10.
Load weapon, for example: w_models\weapons\w_shotgun_spas.mdl
Use the corresponding "idle" animation of holding the weapon (Sequence tab), for example: ACT_IDLE_SHOTGUN
Center the model around the gun, keeping head and lower torso in view.
Take screenshot.
Edit Screenshot in Paint.Net
[TODO: Insert and link the Paint.Net image that has the layers described below.]
Files:
material\vgui\s_panel_lobby_producer.vmt
material\vgui\s_panel_lobby_producer.vtf