Unknowns
Does L4D2 load only the first addon file with given name and ignore the remaining files with same name? This would be cause of many addon conflicts.
Is there a way to view in HLMV custom textures for a model, such as replacement textures for the Witch? By placing the custom textures in the correct subfolder in materials folder, HLMV still shows the game's textures instead of the custom ones.
Witch glow - What files and cvars affect this, if any?
Spitter glow - What files and cvars affect this, if any?
Is there a way to set a melee weapon's icon without affecting the other melee weapons? (All melee weapon icons seem to use the same image file.)