Converting a Mesh from XNA Lara to Source
Modding a Left 4 Dead 2 Survivor
Modding a Left 4 Dead 2 Survivor
Converting a Mesh from XNA Lara to Source
Converting a Mesh from XNA Lara to Source
Open model in XNA Lara.
Select the model.
Export selected as .mesh.ascii (T-pose).
Copy all texture files to same folder as the exported .mesh.ascii file.
Open Blender.
Delete any other meshes from Blender.
Import the mesh.ascii file via Import > MeshAsciiExt (*.mesh.ascii).
Selecting textured draw type should show the model textured properly.