IncludeModel Trick

Also see: Working with $IncludeModel (A Steam guide with video by Funreal.)

Decompiling with Crowbar does not get correct animation data for delta animations, so this trick is a workaround for that.

The animations are stored in the MDL file you decompiled (which I'm calling the original MDL), either from an addon or from the game itself. The trick makes it so your compiled model will use the animations from the original MDL. You copy the original MDL to a different name so your own compiled MDL will not just be referring to itself.