Setting Up 3D Modeling Tools

Modding a Left 4 Dead 2 Survivor

Setting Up 3D Modeling Tools

Use a 3D modeling tool for editing meshes, texture uv-maps, and related.

Use a model decompiler to create source files of models (smd files and the like) from Source Engine games.

Use L4D2's compiler, studiomdl.exe, or use a graphical user interface to it, to convert the source files of models into files used by L4D2.

Choosing a 3D Editing Tool

Various 3D-editing tools can be used, but you only need one to do any 3D modeling. The ones I have heard about from other L4D2 modders are Blender and Autodesk 3ds Max. You can also check out this list of 3D modeling programs found on the VDC wiki.

Blender and 3ds Max are updated often and usually have up-to-date plugins for importing and exporting model-related files relevant to this tutorial. Blender has the distinction of being free and open-source. 3ds Max has the distinction of being widely used in professional environments and costing thousands of dollars (unless you can get the free or lower-priced academic license).

Blender

Autodesk 3ds Max

For L4D2 survivor models, Crowbar is the best model decompiler. There are also the older options of MDL Decompiler 0.4.1 and StudioCompiler.

Choosing a Model Decompiler

Crowbar

Download Crowbar from it's own Steam group. Join the group if you want to support the developer, be informed of updates, provide feedback, or ask for help.

MDL Decompiler

StudioCompiler

You can use Window's Command Prompt to use studiomdl.exe directly. You can use a Windows BAT file to make it a bit easier to compile. Or, you can use tools that provide a nice interface to studiomdl.exe.

Choosing a Compiler Tool

Crowbar

Download Crowbar from Crowbar description page. Also, check out it's own Steam group for updates and discussion.

GUI StudioMDL

StudioCompiler