Assigning the Textures Using Blender

Modding a Left 4 Dead 2 Survivor

Assigning the Textures Using Blender

After importing the custom mesh, you can assign the textures to the mesh. Assigning the textures in Blender is only needed so you can visualize your work on the mesh more easily. It isn't needed for rigging the mesh or for compiling the model for use in the game. Thus, these steps can be skipped, if desired.

Step 1 - Open and Inspect

Step 2 - Select UV/Image Panel

Step 3 - Select Mesh Parts That Use a Material

Step 4 - Create New Texture

Step 5 - Set Texture Image

Texture Image Set

Figure shows the result of opening the image file.

Step 6 - Link Material to Selected Mesh Parts

Step 7 - Check the Texture on the Mesh