Spook is at a 5. The bloodied face is average, and not very spooky, but the way he gently caresses the deceased man in front of him, and the large cleaver make the Abattoir Ghoul a mid level spooker.
Danger is a 6. Card has first strike and heals the player. That is pretty good. His attack isn’t insanely high, but is a decent card in my opinion.
Transform is a low 1, as the pale skin and blood on him is very little transformation from a normal guy.
Name is a 10/10. Abattoir is an insanely cool word, and it fits the art and how the card works beautifully when combined with Ghoul, which are known to eat their prey. Love this name.
Spook is an 8. This Centaur is looking crazy and wild and it is a far cry from most Centaur in media, who are graceful and serene.
Danger is a 1. He is a 2/2 summon with the caveat you need to sacrifice a creature on your side to summon him, and by itself, that is more detrimental than it is helpful.
Transform could be a 3? He is looking wild and a little zombified but not heavily changed.
Name is only a 3. Accursed is much more vague than something cool like Abattoir and I feel like it doesn't explain much about him.
8 for spook as these malnourished corpses look quite daunting, and the amount of them is horrifying.
Able to cause other undead to be invulnerable for a short period of time, but not themselves. Because of this, their danger is high, but not incredibly so.
Transform is a 2 as they look pretty similar to normal men, but are now gaunt and gasping.
Accursed, as we know, is quite vague. However, I think this works in a horde setting as it needs to encompass many undead, so the name is a 5.
This bat-winged veiny undead looks real scary. And he is bald. Extra spook factor.
A 3/4 Flying undead that can continously comeback? That is a 7 if I have ever seen one.
From what I can surmise, this creature is a Frankenstein's Monster sort of thing made from the parts of many things. 8 I think, assuming these are using the parts of men.
The name is cool. Stitchwing is a creative name, and "advanced" is an alright precursor.
A faceless creature holding many spooky... fruits? Heads? I am a little unsure of what he carries but the stark orange against his black cloak and white skin unsettles me.
Agent of Erebos is a 2/2 enchantment creature, however his enchantment just banishes creatures in the discard pile of the enemy. Unless they are planning on reanimating them, this effect is not the most useful.
I assume this is meant to be a pale human, so his facelessness and paleness only give the agent a 2.
The name, Agent of Erebos, is a pretty decent one. We will give the agent a 7. It is cool, but lacks an undead or spooky feel.
A slightly daunting foe, a blue bull would be a bit spooky to fight, but doesn't have any undead horrifying features.
The Invader is right up my alley for a Magic card, as it has First Strike, and can make itself 4/2 if sacrificing another creature. That is pretty cool. And pretty dangerous.
While Minotaurs come in a variety of shapes and sizes in Magic the Gathering, they don't often come in blue, which we can assume is part of the transformation. The disfigured horns also seem unique to this Zombie Minotaur, so we will give him a 4.
The name Ahn-Crop Invader is a little weird to be honest. Invader is an alright idea for an undead, but Ahn-Crop sounds like some made up Minotaur tribe name and it just doesn't do it for me. 3/10
Ammit Eternal is a horrifying undead demon. It is armored in gold which reflects its Egyptian heritage, much like the flail like stands coming from its head, has blue skin, and monstrous claws. One of the scariest undead.
Ammit Eternal, with a low summon cost, is also a very powerful card, dealing direct damage to the defending player even when being blocked, and can remove debuff counters when he does hit the defending player.
Ammit is originally a Egyptian demon made with pieces of crocodile, lion, and hippopotamus. As such, their classification of only crocodile will be taken to be a large transformation. While their crocodile skin is often green in their Egyptian depictions, they are blue here, and so will be given even more transformation.
Finally, the name Ammit Eternal is a very nice one. Eternal being vaguely undead related due to elongated life, and Ammit being the Egyptian demon who hangs out with the Egyptian god of the underworld, Anubis.
A decrepit hag-like zombie, the Anathemancer boasts the usual green skin of a zombie, but benefits from elongated fingers, and a yellow, magical light emanating from its various orifices. A decently high spook value.
The danger of this undead wizard is variable depending on the play style of the opponent. With an ability dependent on the use of nonbasic lands from its opponent, the Anathemancer loses out on a strong danger, but still has one last trick up its sleeve. Able to regenerate once with haste, delivering a quick blow before being exiled, the Anathemancer is a mid-tier threat.
Being humanoid and resembling many features of a human, we will take its transformation to a medium-high level, assuming the glow and stretching features are new due to the undeath.
The name Anathemancer comes from the word anathema, which means something someone vehemently dislikes, or a curse placed by a pope or council of the church, excommunicating or denouncing a doctrine. That is pretty metal, and the word does have a rock band named after it. Anyway, I love it, and it introduced me to a niche but cool new word.
The Anurid Murkdiver is quite the mouthful, and it looks like it could hold quite the mouthful as well! Spines, scales, big old chompers. Pretty spooky being.
The Murkdiver looks quite powerful, but really feels like a bad case of power creep in card games. with a 6 land cost, you expect a very strong being, but a 4/3 with Swampwalk? A little underwhelming.
The transform, as usual with the card collection, is difficult to find. Magic does have some non-undead Anurid though! It looks as though the real change is with their skin color, and their eye color, which is a relatively low transformation.
Anurid Murkdiver is a middle of the line name. A 6 I would say.
The Aphetto Vulture is hardly differentiated from a real vulture. With that being said, vultures are one of the scariest animals known to man. Mr.Aphetto gets a 5 for spook.
The danger of this vulture is largely hampered by its large summon cost of 6 for a 3/2 flying unit. However, its extra ability to revive any killed zombie from the graveyard has a lot of potential, even if only putting them back on the deck. A 6 in danger.
Transform will be a 1 as they seem almost exactly like a normal vulture with little deterioration.
The name Aphetto Vulture certainly has a nice ring to it. Unfortunately, it seems as though Aphetto has no relation to the idea of undeath, only being a city in the Magic universe. As such Aphetto Vulture will be a 3 for name, still having some mild interest provoked in me, but no payoff.
The Apprentice Necromancer has some spooky vibes. Purple magic and glowing eyes. However he is just a man, amateur lantern holding hand.
This apprentice is not going to get very far in his field of choice as to bring back the dead, he must also die, and even then the dead is only alive for one turn.
Transform is minimal, maybe a 3, as the glowing eyes and magic aren't much.
The name is boring, and yet descriptive. A 4 in my book.
The Arisen Gorgon is horrifying and I hate her in the best way possible. While the hair isn't made of snakes, these scaled tentacles are equally uncomfortable, and her purple undead magic emanating from every orifice of her sunken pale body is chilling. 9/10
The majority of the danger the Arisen Gorgon wields comes from it being paired with a specific Planeswalker, something that isn't very easy to do, and not something we often allow to give much sway in the ranking. That being said, she is relatively cheap to summon for a 3/3 monster and has the power to be more valuable. 4/10.
The transformation from a normal Gorgon (using the Gorgon Recluse as an example of such) is quite intense. A normal Gorgon seems to look much like a normal woman with the scaled hair, however, the scales seem much more vibrant and colorful. 4/10.
Finally Arisen Gorgon has an interesting taste as it is spoken. Arisen is a word we have seen before concerning undead, and it is one I am quite fond of. Bringing a Gorgon into the undead realm sounds fun as well, so a 7/10 for this fine damsel.
The Armored Skaab is the first of the Skaabs we see in MTG, and so understanding this variant of undead is necessary. Skaabs are, and I quote the Magic Creative Team, "alchemically vivified constructions of flesh" which is one of the best phrases I have read in my life. In layman's terms, they are zombie amalgamations, think Frankenstein minus the electricity. They are made up of multiple people, and create a new, often stronger, whole. In spookiness terms, the Armored Skaab is a 7/10. The hollow face and large weapon are a daunting foe.
The Armored Skaab is one of the weaker forms, being a humanoid zombie clad in armor, but still serves as a pretty cheap wall at 1/4. However, summoning him requires milling (discarding) 4 cards from your deck. To a necromancer, this could be useful, but to most, this is a detriment, and so the danger will be a 3/10.
Transformation is difficult to determine as this is not a dead person, but multiple dead people. Lets give the Armored Skaab a 5/10.
The name is familiar! In the Yu-Gi-Oh deck we ranked the Armored Zombie many weeks ago (Armored was the second name in an alphabetical list of ALL undead for Yu-Gi-Oh... We are just getting to Armored for Magic on the 13th zombie, not all undead). That armored foe got a 2 for his name, and I said that they should have given the name some more spice. This name has some more spice. Skaab as a name for a kind of zombie is cool, obviously reminiscent of a scab, and so the name will be a 4/10. Twice as good as Armored Zombie, still not super flavourful.
Ashen Ghoul is a little wild. Frazzled hair and a contorted body make them feel very human, however with a closer look we can see a gaping maw of jagged teeth, and no nose in sight. For spook the Ashen Ghoul gets a 4/10.
The danger of this ghoul is rather low as it is a frail beast at 3/1. However, when buried beneath 3 cards in the graveyard, it can be summoned back with the use of only 1 land. Pretty crazy! 5/10 for this murder hobo.
Transform will be a 3 as I believe these creatures do spawn from the corpses of men and women.
The name Ashen is one we will see in a future mainline WITBU ranking, and as such I know it is a somewhat adjacent idea to undead. That being said, it is also pretty boring. Ashen Ghoul will get a 4/10.
The Attendant of Vraska is pretty spooky looking. Covered in moss and with sunken features, they come off almost alien more than undead. 7/10.
The danger of the Attendant is not extremely high, serving as more of a support, invigorating the life force of the player when they pass. That being said, they are also a 3/3, meaning their actual fighting ability is not the weakest. 4/10.
Transform is probably about a 4. The Attendant seems to be a human zombie, and are simply infested with plant life.
The name Attendant of Vraska is one that screams high fantasy, but holds some undead value. Attendant is a strangely ominous word, while Vraska can sound a little over the top and fictional. 4/10.
Aven Eternal doesn't fit the usual undead aesthetic. This humanoid bird creature looks simply like a fantasy or sci-fi race of being, however, they are not so simple. The spook is around a 6. They look much like foot-soldiers rather than a powerful single entity and lose some spook for that reason.
The danger is relatively low which goes along with the foot-soldier idea. A 2/2 creature with flying isn't bad, but the main focus seems to be their ability to buff other armies. 4/10.
The transformation can be somewhat well understood. The Aven in Magic seems to be a very forgiving race of bird people. By that I mean, they don't stick to a specific bird design. There are owls and ducks and vultures all under the Aven title. However, they also are all the more understood avian coloring. As such, the deep blue hue can be attached to the transformation, and I believe the cracked, dry skin as well. This leaves us with about a 4/10 for transformation.
Finally, the name Aven Eternal fits well. Eternal being a fitting undead word, and Aven sounding just fictional enough. 6/10.
Bad Ass is... well... a bad ass. This zombie donkey is visually over the top and wild, which fits the set it comes from, known as Unhinged. The tiny pupils make this undead bereft of love, and the rotting, peeling flesh makes the creature almost impossible to feel comfortable looking at. 8/10 spook.
The danger is fairly substantial. This 3/1 black monster has an ability known as Growl, which means to activate it, you just need to growl out loud. 5/10.
Transformation will be from a normal donkey, the eyes are clearly different, and the rotted flesh is something. 2/10.
I mean... the name is Bad Ass. 10/10.