A 2.5 billion dollar game, Minecraft is something everyone knows, and many enjoy it. Delivering on an entertaining expression of creativity, survival, and cooperation. Today we look at the undead of Minecraft and rate their individual prowess in being the best undead. Their abilities are being judged on normal mode difficulty, and some undead were left out. These include jockeys of any sort as they are multiple undead together, rather than 1 single undead, or are undead riding non undead, and as such are not included. Zombie Horses are also not included as they cannot spawn naturally in the game.
These basic enemies are the most common within Minecraft and serve mostly as the basic fodder monster. A classic.
Loud and the most common enemy in the game in most scenarios. These boys are hardly spooky.
Low damage, no range, however, can be reborn as Drowned and can infect villagers.
Just some grossness added to the player model.
Zombies stay on par with basic zombies.
These boys work the same as normal Zombies in every way, however can be cured when under the weakness effect, and a golden apple is used on them. They can spawn with a 50% chance of returning when a normal villager is killed, or have a very small chance to spawn naturally.
Spook increases as the enemies are clearly an actual NPC from the game being zombified.
Danger decreased because they cannot become Drowned.
Transform is the same as Zombies.
I think Zombie Villager is equally frightening and I enjoy it.
Underwater Zombie variant that cannot drown, and has access to their unique tridents both to throw and to hit with from right in your face.
Spook is increased because of their habitat being the terrifying sea, as well as their more interesting design.
Normal zombie damage from melee range but a large improvement with a thrown trident dealing 9 damage per hit.
One up from Zombies as they are now waterlogged.
While not as well known or immediately coming to mind like Zombie, a Drowned is an interesting and on theme name that I enjoy.
Husks are the Desert variant of a zombie and take no damage from sunlight. If a Husk is drowned, they become a normal zombie, regaining all their health, and can subsequently become a drowned, if they drown again, regaining all health once more. Their danger stays at a 6 when compared to the most offensively powerful zombie variant, the drowned, as the Husks are immune to sun damage and can be “reborn” twice.
Seeing as the Husks gain the ability to survive during the day, they are not always able to rely on darkness, and their dried outlook makes them less intimidating.
With the ability to be reborn twice to full health, (although only in one situation, being drowned) their danger sits at a 5, contributing along with this is the hunger they inflict on hit.
Similar to Drowned, these Zombie variants are slightly more altered when compared to Zombies as basic enemies.
Husks are descriptive, however aren’t very intimidating, and describe the enemy as weak while they are tougher than the normal zombie.
These boys spawn with a bow and are adept wielders of the string. While they do not have pinpoint accuracy, if faced by more than one it is likely you will be hit. They can also deal melee damage if they pick up a non-bow item. They burn in the sun though and have no rebirth.
Surprising for first-time play, and their ranged weaponry adds to this, with arrows flying by you in the night.
Weak damage and low accuracy cause skeletons to be feeble enemies. They also (unlike the zombies) have no rebirth chance.
Just the bones of a player shape.
Skeletons obviously stay level in the name category to basic skeletons.
Strays are icy variants of skeletons, spawning in most cold biomes. They are basically the exact same as skeletons, however, their attacks inflict slowness on anything they hit.
The cold and disjointed skeleton is a more frightening sight than a basic skeleton.
The danger is elevated through the use of slowing their targets, allowing for subsequent hits to be more easily achieved.
Strays are given a slight frosty change compared to basic skeletons and deserve 1 more point in transform.
Strays is a name I enjoy, as it is often used as a name for dangerous animals, and while it may not fit exactly, it rolls of the tongue well.
Skeleton Horses serve as (surprisingly enough) mounts for skeletons. However, they can be ridden by any player with a saddle, and serve as a normal horse, with the added benefit of being able to be ridden in the water.
Skeletal horses (while intimidating in their own right) can be Trap horses in this game, meaning when a player approaches there is a chance that a horse could be struck by lightning and spawn 4 skeletal riders to attack. The quick change in the situation is a startling one, even if we cannot count the skeleton riders as the horse itself.
Skeleton Horses are unable to attack in any way.
Simply the skeleton of a normal horse.
Descriptive name but not creative.
Phantoms are predatory aerial undead that preys upon players that do not sleep for 3 in-game days (sounds like my real-life currently). They swoop down and attack, then retreat to the sky, leave a menacing grey smoke trail as they fly.
Grey smoke trail blazes behind these undead vultures, their glowing green eyes and skeletal frames are a sight many wishes not to behold.
Swooping attacks and the ability to quickly retreat from battle make Phantoms strategic, but their low damage makes these abilities little more than a nuisance.
Transform is a weird one for phantoms because I have no idea what they are supposed to be when not undead. As such, we will assume they are an undead manta ray, as they are compared to them in the wiki, making their transform a 9.
Phantom is a classic name for a ghost, and while these boys are not aetherial, they do fly around and are undead so no gripes here.
Zombie versions of Piglin. Basically Zombie Pigmen but they changed them. Very sad as they seem too gross and unlikeable now. They run quickly when in pursuit and are immune to fire and lava.
Certainly, more detail is put in than basic zombies, and their increased speed when chasing prey is quite intimidating.
Damage nearly tripling that of a zombie, and increased speed make Zombified Piglin a more sinister and deadly foe.
On par with changes made to normal Zombies, with the addition of bone and skin discoloration.
Why? Zombie Pigman is a classic. And now you ruin it by making them “Zombified” rather than Zombie, the only name like this in the game despite many zombies. and Piglin is pretty lame.
Hyper aggressive undead Hoglins, these mobs will fling any that oppose them into the air, and deal massive damage. They are immune to fire and have a large health pool.
Very similar to their bipedal Piglin, including their increased aggression.
Able to throw victims high in the air while dealing damage on their own, these charging undead hogs can quickly take out their adversaries while tanking hits.
Exact same transformations as the Piglin.
At least they tried something creative here.
Wither Skeletons are the lower form of the Wither, that spawn naturally within the Nether. They use stone swords naturally and apply the Wither Effect to those they hit, but for much less time than the boss.
Able to blend in with the darkness, these skeletons will ambush any victims who enter their fortresses.
While melee only, they can apply the Wither Status Effect, and as such will not only demoralize the player but chip away their health in a way that cannot be weakened.
Just skeletons that look covered in ash.
Wither Skeletons are just a little boring of a name as it is just the boss plus skeletons.
The only undead boss within the game, the Wither has tens of times more health than most other undead, and deals incredible damage. The attacks are explosive and deal the status effect Wither, which acts as a poison that can kill the player. The boss can fly, and dash at the player dealing equally formidable damage.
The idea of bringing back enemies you have defeated by combining their skills and reanimating their bones with soul sand is a neat idea, then you add the fact it is a pitch-black amalgamation of bones that can fly and send off explosive projectiles, this is a frightening enemy.
An extreme amount of health and damage capabilities, a Wither is something only a fool would face alone. Ranged explosive projectiles, a deadly poison latent in every attack, and the ability to fly around to outmaneuver their enemies make the Wither the strongest undead in Minecraft.
The bodies of Wither Skeletons must be destroyed and their skulls combined, creating a new multi-headed form with their body crafted of soul sand. The idea of their transformation is creative and very different from their original form.
The Wither certainly can send a chill down one’s spine, and I find it a fitting and creative name.
Minecraft Wiki - https://minecraft.gamepedia.com/Undead