Dark Souls. My least favorite Dark Souls. Still a good game, but lots of things that I do not love much. While it is my least favorite, Dark Souls does not sleep on skeletons. The Catacombs sit right beside Firelink Shrine, meaning on your first attempt at the game, it is inevitable you will be D E S T R O Y E D by the skeletons protecting various tantalizing items, and having to return to their Catacombs later will be equally frustrating. The boneys here come fast and hit hard, and once you get through the grueling gauntlet of reanimating bones, and the easiest boss of the Dark Souls Series, Pinwheel, you are subjected to ANOTHER boney gauntlet except they are jumbo-sized, dog-shaped, and then really messed up. Please join me on this magical bone ride as we look at the skeletons of Dark Souls.
Dark Souls’ Skeletons are basic jumpy boys with curved swords, shields, and bows. They lie in wait either in piles of bones, or in the shadowy crevices of their stone home, continuously reanimating by the power of a necromancer to keep you out.
Not super spooky, but they can hide all separated and suddenly combine, or quickly jump around and spook you. Speed is an undervalued skill concerning spook.
Keep your cool gamers. These boys can’t do much if you just keep calm and take your time. They can quickly bridge large gaps with many leaps and lunges, so be prepared, take out the necromancer, and whittle down the bones.
Transform is low as these boys live beneath your skin with no alterations, save their menacing glowing eyes.
Name is a 6. See “Basic Skeleton.”
When you say “Dark Souls Skeletons,” this is the one people think of. These lads are strapped and wrapped to a large spiked wheel and can hurl themselves at you with blinding speed, curling up and becoming the most deadly beings known to man.
Not any spookier than the average boy because they cannot hide their enormous circle, but still frightening lads. Their emotionless face as they plow over you cannot be understated.
If you EVER see this man call the police immediately. They will lock you down in their rusty nails and never let you go, extreme danger matching their extreme style.
Transform is low. They are just a pile of bones strapped to a wheel, but that is enough for me, why can’t it be enough for you?
Their name is a step down from the average because being known as a “Wheel Skeleton” would imply roundness, and seem less intimidating, however, the opposite is true.
The jumbo-sized hulking boney, hunched back, huge bully. Giant Skeletons can slap most men with might that would send you flying. Equipped with either a huge sword or bow, these boys serve simply as larger skeletons with bigger and more deadly attacks.
Much larger and therefore harder to sneak up on you. They have a slower gait, and louder steps, but will still appear seemingly out of nowhere because of the extreme darkness they live in, or their shared ability to materialize out of various bones.
Most of their danger comes from the darkness they dwell in, however, when they are visible, these boys are only a slight step up from their smaller counterparts, being slower, and unable to close large gaps as easily.
While they are big, they were when alive as well, so on equal grounds with normal skeletons so their transformation stays at a 1.
If you add “Giant” in front of anything, it is almost always better. Up one from skeletons.
The dog-shaped. Skeleton Beasts have sharpened fangs, are quadrupedal, and will kill you the first time you meet them. Their speed and damage dealing potential is extremely high, and can quickly overpower you.
Extremely fast to emerge from the darkness, and are unrelenting predators with a sprinkle of primal fear. Skeleton Beasts reach the peak of skeletal spook.
Let me reiterate. You will die the first time these enemies come for you. It is inevitable. They contrast the slow swings of their skeleton compatriots, and appear so suddenly they cannot be expected. Even after you learn to fight them, the numbers are never in your favor. Many a Dark Souls player has complained about them on the wiki, and I have compiled a few for your enjoyment. At the end of the page.
There are no living beasts that resemble the skeleton ones within Dark Souls, which leads me to believe these are giant skeletons that have gone skeleton rabid, which is both rad and sad. 6 transformation.
Name is an 8. It would be a 10 if it were called “Skeletal Beast.” Skeleton Beast is a little longer, and a little too tough to say. It does leads me to believe they are the rabid skeletons that have sharpened their teeth further, so it is not all bad.
And here comes the real messed up. The Bone Tower is a clump of connected skeletons and sways and crawls along the ground all shaky.
Disturbing tower but very slow. Its shaky moves scare me.
Not very dangerous. They are more of an obstacle than an enemy.
Just many dudes all connected in a tower so not a high transformation.
Bone Tower is descriptive and fun to say. “Dude look out for the Bone Tower in the Tomb of Giants” love that. Also there is a Yu-Gi-Oh card called “Soul Absorbing Bone Tower” and I know that for some reason. Also it is considered a ZOMBIE??? Yu-Gi-Oh was pretty lax in their naming.
Aw! Baby skeleton! Oh… Dead Baby. Cute and disturbing.
Dead babies that hug attack you. Not super scary but a little creepy because dead babies. Also they never stop spawning, which in itself is also disturbing. How many dead babies are in the walls they crawl from? Can skeletons procreate?
Little toxic baby hugs. Why are their attacks toxic when the other skeletons are not? Baby powers. Level 2 danger.
Just a skeleton baby. Transform 1.
Skeleton Baby is much less intimidating than a Skeleton so it gets knocked a few on the name.
Able to command a miasma of death and disease, and wield a SICK (because disease? HAHA) sword, Gravelord Nito, First of the Dead is a skeleton with some style.
Nito is not a sneaky undead. He does sit in a deep dark cave, but he is huge and just kinda lumbers around. He is also one of the least described bosses in a personality sense, so I have always thought of him as a goofy loner who likes hanging with his skeleton bros in his cave. And that is more relatable than spooky, even if he is a giant bone man who wears a black cloak of his bros.
Nito is pretty darn dangerous. That sword he’s got? Its floppy and can create magic copies from the ground to stab at you. He also just explodes sometimes. And summons more skeletons from the dead. Nito is gosh darn dangerous.
So Nito looks like he is a bunch of skeletons, but Nito is one dude. That main head looking at the soul there. He has really long arms ,legs and body and then wears a cloak of his dead friends. That's rad, but not very transformative.
Gravelord Nito, First of the Dead. This man is the first guy to ever die. Hardcore man. Metal. Also I love when aspects of death are used in their name and is not just “Skeleton Beast.” He is the GRAVELORD. That is so cool.
The following list is taken from the Skeleton Beast wiki page from the Dark Souls Wiki. No hate to these people because I will say similar things to myself while playing the game, but these gamers went the extra mile and posted it for everyone to see. Very funny.
Dark Souls Wiki - https://darksouls.wiki.fextralife.com/Dark+Souls+Wiki
Playing Dark Souls, the worst Dark Souls game - https://store.steampowered.com/app/211420/DARK_SOULS_Prepare_To_Die_Edition/
Skeleton Beast page - https://darksouls.wiki.fextralife.com/Skeleton+Beast