Reanimated dead including Maxis’ daughter’s dog Fluffy and its puppies, German soldiers, and various test subjects during World War 2 powered by an MTD running on Element 115 sent through the various dimensions by the ancient corrupted race of aliens known as Apothicons.
COD Zombies are ruining my life. The storyline is known as “The Aether Story” is an overcomplicated mess, with an interesting idea, being taken to literal otherworldly lengths. To sum it up as briefly as I possibly can, zombies in this world are created by using MTDs, or Matter Transference Devices, which are powered by a rare Element 115, which came to Earth through fracturing (a word I came to hate while looking into this story) meteorites. There is more to the existence of these meteorites, but what is important at first is that they landed in Axis territory, and were found just before the start of WW2. Ludvig Maxis founded Group 935 upon this discovery, which is basically a group that successfully made the crazy Nazi experimental weapons you have heard about in one way or another, called Wonder Weapons in this story, along with the first MTDs. They were originally meant to be teleporters, and do function this way as well, but were not as interesting as a way to reuse soldiers who have died in WW2 for Germany. The problem is that they cannot be reasoned with. While they are very different from our infectious friends, the Basic Zombie, they do keep the idea of zombies being animalistic and uncontrollable. But this isn’t actually true. Zombies in this story CAN be controlled, using the MPD. Yes. MPD, not MTD. So what is the MPD you may ask? Well, the MPD is the shortened version of Moon Pyramid Device, which was found by the Illuminati spy Edward Richtofen who had been invited into Group 935 by Maxis himself, after he formed his own sect within Group 935 to push the experiments of the MTD beyond Maxis’ approval. When ready to test the teleportation abilities on a human, Richtofen volunteered himself and was promptly sent to the moon. When I first read this, I knew I was in for a ride. Richtofen was put inside a chamber within the moon, which held the MPD. While inside, he touched a part of the device, causing the Shadowman to be released into Richtofen’s mind. Who is the Shadowman was my next question, and was, at this point not surprised to read, he is a corrupted version of an ancient alien race known as the keepers who banished those like the Shadowman into the Dark Aether after they had become corrupted by its evilness. His time within the Dark Aether caused him, and his brethren to become what is known as an Apothicon, a transformed evil Keeper bent on sewing chaos between the various dimension they helped create using the Summoning Key, aided by their past move of deploying the Element 115 meteorites, however, plans changed as the 115 was not meant to land on Earth, and was only to be used by humans centuries in the future when multi-planetary travel was discovered. I know that is a lot of information to read at once but it really isn’t everything and all amounts to the background and doesn’t have much to do with the zombies other than allowing me to accurately describe them as what you read above.
So! As this was another suggestion, I want to be thorough, but to rank every zombie featured in the Aether storyline would be ridiculous as there are upwards of 20 unique zombie variations, each with different weaknesses, designs, powers, and creations. Because of this, I will be taking the original 3 enemy types seen within the first zombies map released within the Aether story, this being Kino Der Toten. The enemies being the normal Nazi Zombies, the Crawlers, and the Hellhounds. Each zombie shares the origin of being created through the use of an MTD, however, there are some differences concerning Crawlers and Hellhounds that I will explain in their own introductory paragraphs.
First, we have Nazi Zombies, who are are rotting, pale shells of the men they used to be. Reanimated through the use of the MTD, these unusual zombies have the basic characteristics of extra strength, animalistic movements and grunts, and an urge to kill those who are not undead, however cannot infect others, and have menacing glowing eyes.
Nazi Zombies are very slightly scarier than a basic, their groans coming off more like screams, along with their glowing eyes. The pale rotting skin is mostly accurate to a basic zombie, and so are only 1 peg above them in the spook.
With their increase in spookiness, comes a decrease in danger, as these zombies do not infect victims, and focus on completely killing them instead. While their increased strength does keep them from being weak, the lack of easy increase in numbers means they rely only on the numbers they have from the start, which could be many, or could be few.
Their transformation likewise is only slightly more than that of a basic, having glowing eyes, but save for that, are nothing more creative.
And finally, being a zombie known as such, with the additional classification of being a Nazi, a well-known group of fear in the past, means the Nazi Zombie continues to the basic zombie’s rank of 9 in name, easily striking fear into the masses.
Hellhounds mark the first non-human undead listed here, which is an exciting moment! Yay! These fiery shepherds were created through Maxis and Richtofen's experiments on Maxis’ daughter’s dog Fluffy, who was pregnant at the time. Created through the MTD, these explosive dogs run fast and can deal out intense damage through their bites and claws.
Burning reincarnated dogs are a combination of quite a few primal fears. The fear of fire, the fear of a wild animal, and the fear of our own unavoidable death. These elements cause the Hellhounds mere visage would strike anyone pursued by them, and so their spook is extreme.
The danger is nothing to scoff at either. They are on fire, they have sharp fangs and claws with the speed to catch anyone, and even if you are to fell one, they are ready to explode into flames.
Transformation is equal to their danger, the corpses not only rotting and mangled but set aflame from unknown sources, their eyes as bright as the fire burning around them.
And while the name “Hellhounds” doesn’t bring the same fear as a Nazi zombie, they certainly do have a spooky feel to them, one filled with hate and anger, and so they receive an 8 in the name category.
Crawlers have the least lore background, only being described as a failed experiment by Richtofen. These quadrupedal perversions of the human form move at high speeds, leaving a trail of noxious gas behind them, and gnashing at victims with their gaping mouths lined with sharp jagged teeth, topped with an explosion upon death.
Crawlers are the embodiment of spooky for me. They have just enough human appearance, and just enough monstrous transformation to frighten me completely. Their naked bodies covered only by shorts makes me think of them as childish, and this connection with children makes them all the more disturbing. The crawlers really spook me, and I believe deserve to be labelled as kings of the spook.
The rest of Crawlers stats really lack though. Their danger is less than that of a faster and more dangerous Hellhound, as they leave only a noxious gas as an explosion, rather than a blazing fire. Beyond that, they are just not as fiersome because of their lower damage dealing abilities.
The transformation is not extreme, which adds to their human-like horror, and only have noxious abilities, a more animal-like jaw, and lengthened phalanges.
Their name, a Crawler, expands on their connection to children, and while effective to heighten their spook, does not stand strong on its own, as it sounds simply like a child who crawls.
Almost every zombies page on the COD wiki - https://callofduty.fandom.com/wiki/Call_of_Duty_Wiki
The Leaderboard's Video on the Timeline - https://youtu.be/Nw0DQEVhG20
Fact checked by my buddy Drew - Group COD Zombies Lore Master