Syllabus

Welcome to C.Graph

This class explores the practical application of computer graphics and digital visualization as it applies to various scientific fields of study. Students will apply the design concepts they learned in Visual Communications and continue to work with industry standards graphic design programs to create models, visuals and infographics that reveal and explain the mysteries of our universe and the natural world. Students will learn that many difficult concepts can be easier to understand with the power of visual communications and the help of technology. Visualizing Science, Technology, Engineering, Arts and Math concepts will allow students to learn that Computer Graphics and Graphic design is useful for disciplines beyond advertising and publicity. While students will develop practical skills that can lead to a career in Graphic Design specifically, they will also gain technical knowledge that can be transferable to any other profession.

Materials

For this class you will need your own flashdrive. We use flashdrives to turn our projects in to be graded. When you are choosing a flashdrive, please find an affordable item. Often flashdrives get forgotten or lost and as long as it's over 2GB, which most are we will not be needing anything fancy.

As in any other class, you will also need to come prepared with a pen, pencil, and something on which to take notes.

Recommended Text

The Innovators: How a Group of Hackers, Geniuses, and Geeks Created the Digital Revolution

by Walter Isaacson

ISBN-10: 1476708703

Part of this class focuses on the story of the people who created the computer and the Internet.

We explore what were the talents that allowed certain inventors and entrepreneurs to turn their visionary ideas into disruptive realities? What led to their creative leaps? Why did some succeed and others fail?

The Innovators is a masterly saga of collaborative genius destined to be the standard history of the digital revolution—and an indispensable guide to how innovation really happens.

Grading Policy


  • Projects will be turned in every Friday via Flash Drive to the main computer.
  • The only file formats accepted for grading are .jpg, .pdf and .mov
  • Projects will be graded every Monday.
  • Any project that is turned in later than the Friday cutoff will not appear on the grade book until the following week.
  • A project will lose 1/5 of its value ever week that it is late.

Projects


Computer Graphics is a Projects Based Course, which means you will have to complete a considerable number of large scale projects in order to pass the class. Most of the projects have multiple components and each part must be completed in order to receive a grade. Projects may take between one and five days to complete. When we start a new project you will know how long you have to finish it. You will complete an average of 30 projects per Term.

* If you are absent, you have a grace period of one week to submit your project for full credit. You do not get extra days to finish your project during our regular class sessions, but you are free to come in during lunch or after school to complete any projects you may have missed.

Class Norms

This class subscribes to a few common sense norms in order to create a positive and nurturing learning environment for all students. Please visit the Class Norms page for more details by clicking above.

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