Animal Cell

Day 1

Today you will identify the main parts of an animal cell by deconstructing its mechanism and the purpose of each part. You will then begin the process of illustrating this structure in Adobe Illustrator. In order to do this you will experiment and apply your skills in vector illustration to develop an accurate model of an Animal Cell

To get you started!

  • Begin with an 11x8.5 inch project in Adobe Illustrator.
  • Use the basic shape tools, rectangle, ellipse and rounded rectangle to create the general outline of your cell. Use the pen tool to create the flagella.
  • Use the pathfinder feature to merge object into the perimeter of the cell and the distort tool to make the flagella more organic.
  • Use the eraser and distort tool to create your endoplasmic reticulum.
  • Use the distort and eraser tool to create the your mitochondria.

Day 2

Using Adobe Illustrator (the path finder, merge and texture techniques in particular) you will continue developing a model of the an animal cell. You will show your understanding of its structure and organization by creating original visual metaphors representing its main components. You will use advanced techniques of illustration such as bezier curves, path mergers, and shape blending to create your model.

Day 3

You will finalize your animal cell model by integrating the different elements you have created in the last two days into a single, easy to understand, clearly labeled and original model of an animal cell. After my feedback, you will refine and publish your model making sure the final product applies the principles of design, including symmetry and balance.