09.05.2026
Added 3 one-time completion rewards for every expedition:
Complete with at least 1 surviving companion → 75% of base reward
Complete with at least 2 surviving companions → 100% of base reward
Complete with all 3 companions alive → 125% of base reward
Added expedition entry refunds if the player disconnects or die due to server connection instability.
Added information to the expedition selection window about:
Available daily attempts
Reward ratios
Completing an expedition at a level twice as high as the minimum required level will now double the reward.
This affects only the base reward value and does not include one-time completion rewards.
Expeditions no longer fail when all 3 companions die.
Med Kits can only be used if at least one companion is alive.
Adjusted expedition reward scaling based on surviving companions:
100% reward → all 3 companions survive
80% reward → 2 companions survive
60% reward → 1 companion survives
20% reward → no companions survive
Reduced the number of waves per expedition from 6 → 5.
Added the ability to sell companions for 85% of their purchase value.
Companions can only be sold if the player still owns at least 3 companions afterward.
Only Tier 1–4 companions can be sold.
Companions now have expedition tier ranges, defining which expedition tiers they can participate in.
Prevented Favor Point exchanges until the player unlocks at least 3 companions.
Fixed a bug causing expedition allies to target player summons (without dealing damage).
Adjusted companion prices for companions of Tier 5 and above.
Added several new monsters.
Improved monster spawning to prevent “void” monsters from appearing.
This issue mostly affected raid monsters, which could rarely spawn without a visible entity, resulting only in monster sounds.
Fixed the missing Supreme Health Potion offer from the Vangrove NPC.
Fixed a bug causing skinnable monsters to sometimes not generate corpses properly.
Updated the resource pack.