30.03.2025
Added some hidden content.
Fixed Sparkling Wand's energy damage bonus not working.
Potential fix for a mob targeting bug. Since this issue is quite strange, it is uncertain if this fix will fully resolve it.
Improved quivers to seek valid ammunition instead of picking the first non-empty slot. The ammo count displayed during shooting and in the sidebar will still show the exact count of the currently used ammunition. When multiple types of ammo are available, the first valid one will be chosen.
Improved backpack managing. When closing backpack that is opened in depot, depot will reopen, instead of fully closing inventory
Improved the short status page to also display information about the Weekend Party. (http://pt3d.serveminecraft.net/short.html)
Reworked the rune field system to prevent players from getting locked in place when a field is placed under them. With this rework:
Fields created by monsters and players are now fully passable and will no longer block movement.
Placing a Magic Wall or Wild Growth on a tile occupied by an effect (such as an area spell or field) will no longer cause the bottom part of the wall to disappear before the entire wall fades.
Fields created by players in PvP will now properly mark the creator when another player enters the field (damage will be marked as dealed by field creator instead of being a sourceless element).
These changes also apply to holes. It should now be possible to enter and exit holes even if a field is present at the bottom of the hole. When field is placed at top of hole it will be alse possible to exit that hole.
Poison fields created by players or monsters will now use the Terra element graphic.
World fields (those that refresh every server save) will remain unchanged.
Updated the server icon (thanks to MishastY).