Venomancers are masters of decay, toxins, and corrosive energies. Their laboratories are filled with toxic fumes, alchemical growths, and living poisons that seep into the stone of the Floating Towers.
They weaken enemies through persistent damage, contamination, and debilitating effects, preferring prolonged battles where their poisons can fully take hold. Venomancers often experiment on captured creatures, refining new toxins to expand the Elementalist’s arsenal.
Their work is essential in maintaining the towers’ resistance to biological threats and magical corruption.
Location: Yalahar - Magician Quarter - Floating Towers
Statistics
Hit Points: 7,500
Experience: 7,000
Armor: 16
Shield: 16
Damage per Tick: 167.5
Healing per Tick: 30
Max Hit: 411
Resistances
Holy: 100%
Ice: 30%
Death: 60%
Physical: 115%
Earth: 0%
Energy: 50%
Fire: 110%
Abilities
Melee (0–1 Physical)
Dist Magic Earth (10–150 Earth)
Dist Stone Shower Rune (10–260 Earth)
Heal (50–250)
Gold Coin (1–250, Always)
Platinum Coin (1–3, Uncommon)
Small Emerald (1–3, Uncommon)
Small Enchanted Emerald (1, Semi-rare)
Energy Ring (1, Rare)
Bread (1, Uncommon)
Great Mana Potion (1–2, Semi-rare)
Strong Mana Potion (1–2, Uncommon)
Crystal Ring (1, Uncommon)
Blue Robe (1, Semi-rare)
Magic Light Wand (1, Uncommon)
Spellbook of Warding (1, Semi-rare)
Magic Sulphur (1, Rare)
Terra Amulet (1, Semi-rare)
Springsprout Rod (1, Semi-rare)
Terra Mantle (1, Rare)
Terra Hood (1, Rare)
Terra Legs (1, Rare)
Terra Boots (1, Rare)
Stone Shower Crafted Rune (1–10, Uncommon)
Spellbook of Mind Control (1, Rare)
Mastermind Potion (1, Rare)
Muck Rod (1, Rare)