01.09.2016
Add 22 new mobs
Add permission tag in tab list.
Add info about selected area (WorldBuild).
Add info about distance to nearest spawner (MobSystem).
Add sounds to shield block damage (puff), and armor block damage (spark).
Add sound to level up.
Change damage from fall and drownig are now depends of player max health.
Fix bug when torch is not consumed when place in slot.
Fix basics potions lore.
Improved spawning system:
Optymalized refreshing fields cycle
Faster searching players by PlayerLocationManager which sends packs of locations in specified region (not need anymore to check all list of online players)
Full priority spawning/despawning from players 3 dimensions location (before: spawning for nearest player x/z and closets y, despawn when nearest out of x/z; Now: spawn when closet LocationPack is in x/y/z and range, spawn mob with priority depend of height difference and numbers of players in this pack. Despawn when pack leave field, or is more than 1 lvl (y) from closets Pack)
Improved Mobs garbage collector - now despawn mobs, only if its priority is lower then mob whitch want to spawn
Update resource pack