30.12.2016
Add fields system - energy, fire, and poison fields now apply status!
Add implementation for PvP mode (default is disable) - It's 4th icon in main menu (e), just under fight styles icons. Allow you set between PvP nad non-PvP mode. When you in PvP mode, you can attack others players and other players can attack you. When set to to non-PVP , you can only hurt players with skull, but can't hurt (even with spells or runes) unmarked players.
Add roping system.
Optymalize and upgrade distance damage system (physical, magic and runes). Now works much faster and is more universal.
Improvement: distance attacks range (set max range for magic attack). Improve distance fighting calculator, by change hit chance. Now hit chance is calculated like in Tibia (in close combat, you have lower chance to hit, than when you stay at medium distance)
Improve and optymalize magic elements.
Fix bug, when player could get negative effect after death
Fix bug, when player on other gamemode take damage from negative status
Fix bug caused losing items from your inventory, by clicking them with hold shift when shop is open.
Fix damage deal and receive messages. Now shows who deal damage, and damage cap is set to max mob health.
Disabled - temporaray disabled destroy field rune
Move plugin to Java 8