High Orc Overseers are ancient orcish mages who wield primal magic drawn from fire, earth, and death. Their power is not refined or scholarly — it is raw, violent, and deeply connected to the fortress itself.
Overseers manipulate magma flows, collapse tunnels, summon destructive elemental forces, and drain life from their enemies. Many of them are bound to specific sections of the fortress, acting as both wardens and living arcane anchors that maintain the castle’s defenses.
Legends claim that some Overseers are centuries old, sustained only by bloodstone rituals and the will of the High Orc Emperor.
Location: Vangrove - Bloodstone Fortress
Statistics
Hit Points: 16,000
Experience: 18,000
Armor: 40
Shield: 50
Damage per Tick: 346.25
Healing per Tick: 100
Max Hit: 1,630
Resistances
Holy: 100%
Ice: 80%
Death: 0%
Physical: 100%
Earth: 30%
Energy: 70%
Fire: 70%
Abilities
Melee (0–350 physical)
Distance Magic Earth (65–255 Earth)
Distance Magic Fire (65–255 Fire)
Distance Magic Death (80–250 Death)
Earth Big Wave (145–520 Earth)
Heal (300–500)
Gold Coin (1–1,000, Always)
Platinum Coin (1–12, Always)
Meat (1–3, Common)
Small Ruby (1–3, Common)
Small Diamond (1–3, Common)
Red Gem (1, Uncommon)
High Orc Tooth (1, Rare)
Gold Ingot (1, Semi-rare)
Wand of Voodoo (1, Semi-rare)
Wand of Decay (1, Semi-rare)
Terra Rod (1, Semi-rare)
Underworld Rod (1, Semi-rare)
Terra Hood (1, Semi-rare)
Focus Cape (1, Semi-rare)
Terra Mantle (1, Rare)
Boots of Haste (1, Rare)
Spellbook of Lost Souls (1, Rare)
Spellbook of Warding (1, Rare)
Tower Shield (1, Rare)
Death Ring (1, Uncommon)
Magic Sulphur (1, Rare)
Black Skull (1, Semi-rare)
Green Gem (1, Semi-rare)
Necromancer Spellbook (1, Very Rare)
Necromancer Kilt (1, Very Rare)