Electromancers are volatile and relentless spellcasters who command lightning and pure energy. Their presence is marked by crackling air, humming towers, and arcs of electricity dancing between floating structures.
They specialize in rapid, high-impact spells, striking multiple targets in quick succession and overwhelming enemies with speed and precision. Electromancers are often used as living conduits, channeling power directly from the Elemental Spheres into the tower cores.
Unpredictable and aggressive, they embody the unstable nature of raw elemental energy.
Location: Yalahar - Magician Quarter - Floating Towers
Statistics
Hit Points: 7,600
Experience: 7,100
Armor: 16
Shield: 16
Damage per Tick: 167.5
Healing per Tick: 30
Max Hit: 411
Resistances
Holy: 100%
Ice: 50%
Death: 60%
Physical: 115%
Earth: 110%
Energy: 0%
Fire: 30%
Abilities
Melee (0–1 physical)
Distance Magic Energy (10–150 Energy)
Dist Thunderstorm Rune (10–260 Energy)
Heal (50–250)
Gold Coin (1–250, Always)
Platinum Coin (1–3, Uncommon)
Small Amethyst (1–3, Uncommon)
Small Enchanted Amethyst (1, Semi-rare)
Energy Ring (1, Rare)
Bread (1, Uncommon)
Great Mana Potion (1–2, Semi-rare)
Strong Mana Potion (1–2, Uncommon)
Crystal Ring (1, Uncommon)
Blue Robe (1, Semi-rare)
Magic Light Wand (1, Uncommon)
Spellbook of Warding (1, Semi-rare)
Magic Sulphur (1, Rare)
Lightning Pendant (1, Semi-rare)
Wand of Starstorm (1, Semi-rare)
Focus Cape (1, Semi-rare)
Lightning Boots (1, Rare)
Lightning Robe (1, Rare)
Lightning Legs (1, Rare)
Lightning HeadBand (1, Rare)
Thunderstorm Crafted Rune (1–10, Uncommon)
Spellbook of Mind Control (1, Rare)
Mastermind Potion (1, Rare)
Wand of Defiance (1, Rare)