Shadowmancers practice the forbidden art of manipulating darkness and absence. Unlike other elemental mages, they do not command a physical force, but rather the void between energies.
They move silently through the towers, blending with shadows, draining life, corrupting mana, and striking from concealment. Shadowmancers often serve as enforcers and executioners, eliminating threats that cannot be handled through open elemental warfare.
Some claim Shadowmancers are not truly loyal to the Elementalist, but bound to him through ancient pacts beyond mortal understanding.
Location: Yalahar - Magician Quarter - Floating Towers
Statistics
Hit Points: 8,000
Experience: 7,800
Armor: 16
Shield: 16
Damage per Tick: 255.50
Healing per Tick: 30
Max Hit: 501
Resistances
Holy: 120%
Ice: 30%
Death: 0%
Physical: 115%
Earth: 30%
Energy: 60%
Fire: 60%
Abilities
Melee (0–1 Physical)
Dist Magic Death (10–500 Death)
Heal (50–250)
Gold Coin (1–50, Always)
Platinum Coin (2–5, Common)
Black Pearl (5–10, Uncommon)
Giant Shimmering Pearl (1, Semi-rare)
Energy Ring (1, Rare)
Bread (1, Uncommon)
Great Mana Potion (1–2, Semi-rare)
Strong Mana Potion (1–2, Uncommon)
Crystal Ring (1, Uncommon)
Blue Robe (1, Semi-rare)
Magic Light Wand (1, Uncommon)
Spellbook of Warding (1, Semi-rare)
Magic Sulphur (1, Rare)
Stone Skin Amulet (1, Semi-rare)
Underworld Rod (1, Semi-rare)
Wand of Voodoo (1, Semi-rare)
Focus Cape (1, Semi-rare)
Black Skull (1, Uncommon)
Spellbook of Lost Souls (1, Rare)
Sudden Death Crafted Rune (1–3, Uncommon)
Spellbook of Mind Control (1, Rare)
Mastermind Potion (1, Rare)