Templar Priests are spiritual enforcers of the Order, clad in holy robes and mitres marked with the red cross. They wield sacred staves and ancient tomes filled with prayers, litanies, and forbidden interpretations of holy doctrine. Their chants echo through towers and crypts alike.
On the battlefield, Priests sustain their allies with powerful healing rituals while hindering enemies through holy bindings and divine suppression. They are most often found atop the highest towers, overseeing the castle grounds, or deep within the underground sanctums where forbidden rites are performed. Their faith is absolute—and twisted by Odo’s growing obsession with transcendence.
Location: Templar Castle
Statistics
Hit Points: 4,000
Experience: 3,800
Armor: 20
Shield: 20
Damage per Tick: 185
Healing per Tick: 120
Max Hit: 650
Resistances
Holy: 0%
Ice: 80%
Death: 110%
Physical: 110%
Earth: 60%
Energy: 80%
Fire: 90%
Abilities
Melee (0–250 Physical)
Dist Magic Fire (50–100 Fire)
Dist Magic Energy (50–100 Energy)
Dist Magic Earth (50–100 Earth)
Dist Magic Death (50–100 Death)
Dist Medium Paralyze (status)
Heal (100–800)
Area Healing (350–650)
Gold Coin (1–200, Always)
Platinum Coin (1–5, Uncommon)
Blue Robe (1, Semi-rare)
Amber Staff (1, Rare)
Talon (1–3, Semi-rare)
Small Diamond (1–3, Semi-rare)
Energy Ring (1, Rare)
Great Mana Potion (1–2, Uncommon)
Wand of Voodoo (1, Semi-rare)
Ultimate Mana Potion (1, Rare)
Spellbook of Warding (1, Semi-rare)
Glacial rod (1, Rare)