15.02.2025
Add Training scrolls. Training scroll can be bought from PT3D shop (in any depot). Avaible are 6 variants: Magic, Sword, Club, Axe, Distance and Shielding. Only players with vocation can use these scrolls. Scrolls are divided on 4 levels: Amateur, Normal, Advanced and Expert. Using training scroll will apply cooldown of 7 days to use any scroll from same level, though any scrolls from different level can be still used, and their cooldowns are independent. Amateur scrolls can be aquired from daily shrine day 6 reward. Prices on PT3D shop:
Amateur - 70k
Normal - 700k
Advanced - 2.5kk
Expert - 20kk
Scrolls skill values (Amateur/Normal/Advanced/Expert):
Melee skills and shielding: 360/3600/12960/103680 hits
Distance: 180/1800/6480/51840 hits
Magic level: 30000/300000/1080000/8640000 mana
Fix range of distance weapons when shooting manually
Fix issue with some transactions didn’t cost gold (buing spells, traveling etc.)
Fix issue with Bullseye Potion not giving distance bonus
Fix issue with ranged weapons didn’t apply player level damage bonus when using ammunition that isn’t elemental one
Fix issues with stats of some items (Demonwing Axe, Glacier Mask, Bronze Amulet, Leviathans Amulet, Tribal Mask, Ragnir Helmet)
Fix bug that allow to apply burning effect through soulfire rune to player that is non pvp player
Fix bug with offline training that could sometimes gives more skill level than it should
Remake of Daily shrine rewards. Change count of items for day 4 from 5 to 10 (with pacc from 10 to 20) and change possible rewards for day 6 from default items, to training scrolls. Free players can receive 1 scroll, when pacc will receive 2
Remake of Rapid Raid Weekend Party. From now on, formula for raid chance to activate during event will be 0.000005/original raid chance, but no more than 0.1 (10% for activation), instead of just x3 of raid chance. This way rare raids will be most likely to activate, and common one will have less chances.
Improvement of outfits. From now to change outfit, player no need to be out of combat, though 10s cooldown still is in use, and to change outfit bonuses out of combat is still required
Changed skill cap calculation for some cases. This will result in increased required skill points to advance in high level skills acording to vocation.
Magic level:
knight, non vocation 10->12
sorcerer, druid 120 ->148
paladin: 40->41
Distance fighting:
paladin: 140->190
Axe, Sword, Club fighting:
non vocation: 60-78
knight: 140-170
Fist fightingt:
non vocation: 75-78
knight: 140-180
Shielding:
knight, palladin: 140-175
Fishing: 120-150
Balance and fixes for mobs:
diabolic imp fixed carnivorous plant
weakened phoenix strengthened
holy scarab strengthened
giant weakened
insectums fixed and slight improved chitin drop
hellfire fighter added dread - lord of elements
diabolic imp added dread - the imperor
juggernaut added dread - massacre
defiler, son of verminor added dread - plasmother
undead dragon added dread - dracola
phantasm added dread - countess sorrow
hand of cursed fate added dread - handmaiden
dark torturer added dread - mr punish