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Level 207 is the 208th level of the Progressiverooms. It appears as an abandoned high school, oddly clean and still on with functioning lights. Many is found within just the center hallway of Level 207, there are also lockers when opened simply just give you empty space, as well as janitor signs and chairs. Though, one locker makes an exception, since inside is always a Paper Night, which like most items in the Progressiverooms replenish.
Another locker also makes an exception, which has a clothes hanger with the School H8ter Mask.
To add on, there are restrooms occasionally seen within the main hallway, and on each end of the hallway are double doors. The north double door goes to another level. (COFC) While the south door leads to the Bus Lot.
Other than the bus lot, most doors in the hallways are locked, save for a few. One of the doors appears to be made up of paper and has marker writing all over it of scribbles, Xs and Os. Entering this specific door enters to the Art Room.
Another door can be found which appears to be a door that leads to a wall of bricks, which tricks any explorer thinking it doesn't go anywhere, but the door anomalously brings you to the Infinite School sub-area.
Eventually, it won't be hard to find the cafeteria as well, which is empty of food besides a water dispenser that dispenses safe drinking water, a vending machine can also be found here as well.
Other than that, other miscellaneous details of Level 207 yield elevators, which any elevator regardless of what button is pressed leads to Level 17.
The Bus Lot is of course a generic bus lot that like the rest of the level is abandoned. It has a broken bus in the parking lot, which this is the same bus you find in Level 31's trash hole to get here. If you instead just decide to walk down the road out of the school grounds, you will eventually glitch out of the level and directly into Baba is Level.
The Art Room is a pitch white room made up of paper in contrast to conventional use of more stable walls and flooring. The room is covered in paint, pencil writing, marker writing and other art-related details. To add on, even the room smells like marker and crayon. There is also a smiley face drawn with a yellow marker, which beside it appears to be a control panel of different buttons. Each button corresponds to a different emotion, and at default it is a yellow smiley face.
The gray button makes the face turn neutral, making people nearby neutral as well.
The blue button makes the face turn sad, making others sad and tear up.
The green button makes the face confused, making others confused and naive.
The red button makes the face angry, making others angry with a sudden adrenaline rush.
The yellow button is of course the happy face which was already explained beforehand.
The black button makes the face lose its face, only a circle remains, and it makes individuals not care about anything.
These emotional effects only affect explorers who stumble in this room, it can easily be removed by exiting the room, but due to this factor the level is marked unsafe.
The Infinite School sub-area is a replica of the exact hallway that contains the door as mentioned before, that leads to a wall of bricks. Here, it appears nothing really changed, but once you walk out of the hallway you reach crossroads of school hallways. Which entering any hallway from the center of each crossroads to another crossroad. There isn't a clear pattern here, but at random chance an open locker can appear in one of these crossroads after traversing for a bit, this locker when entered will bring you back to the main school.
A large, wide area containing the most ordinary cafeteria things, such as long tables and tall tables, as well as the place where the lunch line would be, going into the cooking space. Literally nothing is here, like mentioned before you can dispense safe drinking water or use the vending machine, but rather, there is no food unless you use the vending machine, which only dispenses cafeteria lunch, eww.
In the trash hole of Level 31, attempt to turn on a broken bus.
Any elevator leads to Level 17.
Going out of the school grounds through the road glitches you out, and brings you to Baba is Level.
Level 0 →The Club →Level 8 →Level 9 →Level 10 →Level 11 → Level 12 → Level 22 → Level 23 → Level 31 → Level 207
Level 0 → Level 1 → Level 2 → Level 3 → Level 4 → Level 5 → Level 15 → Level 16 →Level 17 → Level 23 → Level 31 → Level 207
Level 0 → The Club → Level 8 → Level 9 → Level 10 → Level 11 → Uncanny Stairs → Level 31 → Level 207
Jordan K.
Cinnimin
Jacob Lee