Special Weapons:
Lance: You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.
Three Segment Karma: Locking, as a free action once per turn, this weapon can lock its segments together providing a Reach 1 pole arm , or a reach 2 Flail.
Special Weapons:
Net: A creature the same size category as you or smaller hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are 2 size categories or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
Bola: Entangle: A creature hit by a bola must succeed on a Dexterity saving throw vs your Brawl DC or become restrained. The restrained condition lasts until the creature uses an action to make a Strength or Dexterity check vs your Brawl DC to free itself. The bola can also be cut off by dealing 5 slashing damage to it (AC 10). Creatures of Large size or larger have advantage on the saving throw and ability checks to escape.