Upon the successful completion of a mission, you gain Notoriety, which works towards raising your reputation in the world. Each successful mission grants you a base 5,000 Notoriety, however, if your DM deems your actions within the mission as professional and money minded, you may be allotted the chance to roll a number of die depending on the tier of the mission (d4 for Blues, d6 for Paradise, d8 for Ocean, d10 for New World, d12 for Laughtale) and multiply the number rolled by 1,000, adding the number rolled to your Notoriety as well.
In the case of PvP, upon capturing a Player (depending on their Bounty), you gain the benefit of taking their Bounty divided by 10 and adding it to your Notoriety score. This is only when dealing with a character of the Pirate faction.
When handing in a Player's Bounty, you also receive their Bounty/10 worth of Berri.
Rookie Hunter: F Rank
- Cost: 0
- Benefits: Ability to join Bounty Hunter Crews (with permission) as well as participate in Bounty Hunter Missions.
Novice Hunter: E Rank
- Cost: 25,000
- Benefits: +1 bonus to Insight and Perception. After spending time in the field and completing your first few hunts, you've developed a knack for tracking down targets. Gain +1 on checks related to tracking an NPC or another player. You also gain the "Bounty's Brand" technique, detailed below.
Bounty's Brand
- Classification: Special
- Rank: Blues
- Casting Time: 1 bonus action
- Range: Touch
- Duration: Up to 1 hour
- Cost: 6 Energy
- Keywords: AM
- Description: By placing your hand on a creature, you mark it with a strange mystical imprint. You always know the direction to the branded creature as long as it’s within a mile of you. The brand lasts until you dismiss it or use this feature to apply a brand to another creature.
Hunter: D Rank
- Cost: 60,000
- Benefits: Your dedication to your craft has elevated you to a position of prominence within the Bounty Hunters. This promotion allows you to add your Proficiency bonus a second time to your Tracking/Evading rolls per instance. You also gain a +2 bonus in tracking pirates. Once per day, when tracking a pirate player or NPC, you can grant yourself advantage on the roll. Gain one Technique, modification, or custom ability that is one rank higher than your current highest Technique. This can be done at each rank after C, B, A, and S (this does not stack with Dedicated Training).
Pirate Hunter: C Rank
- Cost: 110,000
- Requirements: Hunter Test (D Rank), Hunter License
- Benefits: As a wise man once said, the only real way to train Haki is to put yourself in tough situations. Choose either Armament or Observation Haki (or Conqueror’s if you have it). You may spend half the AP cost to improve it. Unlike most Hunters, you improve by living with dangerous obstacles at all times. Choose a topic or subject of interest. You may spend 1 DT to attempt to gain Lore on the given topic. Reach out to the Hunter Association for guidance on the topic of interest, and they will inform you how much Lore you need to acquire and how to go about gathering it (skill checks, solo missions, RP, etc.). Once you have reached the required goal, you are given more details furthering your insight on the subject. Unless specified, the roll is for Research.
Elite Hunter: B Rank
- Cost: 200,000
- Requirements: At least 2 levels in Haki, Level 8
- Benefits: Trusted Item - Choose one weapon or armor with which you are proficient. Over the course of a long rest, you can add an additional applicable Tier 3 or lower upgrade of your choice to that weapon/armor. You can change this upgrade throughout the course of a long rest to any other applicable Tier 3 or lower upgrade. This does not count against the upgrade points of the weapon in terms of blacksmithing.
Master Hunter: A Rank
- Cost: 350,000
- Requirements: At least 3 levels in Haki, Level 9
- Benefits: Gain the Hunter's feat (see bottom); this does not count toward your total feats that you can train. You have become one of the top-ranked bounty hunters known to the world. You gain a feature of your choice that affects your Bounty's Brand technique. You can use this feature 3 times per day. You cannot change the feature you choose once you have picked it.
- Vicious: You can give yourself advantage on an attack against a creature branded by you.
- Voracious: You can impose disadvantage on a branded creature's saving throw against a technique you cast.
- Tethered: You can use a reaction when a creature branded by you attempts to move on their turn to set their movement to half.
Hunter Feat
Your prowess as a hunter has reached new heights, granting you specialized techniques to dominate your prey. When you take this feat, you gain the following benefits:
Hunters resolve
Gain a +2 to a single stat of your choice as well as its maximum.
Predator’s Instincts
You have advantage on Wisdom (Perception) and Wisdom (Survival) checks made to track creatures branded by your Bounty’s Brand. Additionally, you gain a bonus to initiative rolls equal to your proficiency bonus.
Relentless Pursuit
When a creature branded by your Bounty’s Brand takes the Dash action or teleports, you can use your reaction to move up to half your speed toward them without provoking opportunity attacks.
Marked for Death
When you deal damage to a creature branded by your Bounty’s Brand, you can mark them as "Marked for Death" until the end of your next turn. The next attack roll made against the marked creature by you or an ally has advantage and deals extra damage equal to your proficiency bonus.
The Guardian Hunters: Special Rank
- Cost: 350,000+
- Requirements: Level 10, At least 4 levels in Haki, A Rank, and S Rank Hunters in the number 1 spot can earn this rank on top of their Hunter rank. There can only be 10 to 12 at a time.
- Benefits: Gain the right to establish a territory to build a Company building, access restricted areas (Can only influence 1 restricted Island), and receive free transport once a week throughout the Blues. You may also place out a additional POI mission every Month (discuss with an admin or GM). Cohorts gain a +1 ASI. There is also a voting system among Hunters to decide who is in line for a spot.
Legendary Hunter: S Rank
- Cost: 425,000
- Requirements: At least 4 levels in Haki, Level 12
- Benefits: Your efforts haven’t gone unnoticed, and people now recognize you as a bona fide Bounty Hunter. This newfound recognition comes with perks—individuals are more inclined to provide you with valuable information, and they afford you a level of respect befitting your authority. Trusted Item: Choose one weapon or armor with which you are proficient. Over the course of a long rest, you can add an additional applicable Tier 4 or lower upgrade of your choice to that weapon/armor. You can change this upgrade throughout the course of a long rest to any other applicable Tier 4 or lower upgrade. This does not count against the upgrade points of the weapon in terms of blacksmithing.
Sovereign Hunter
- Cost: Varies
- There are only five open slots for this rank at any given time.
- Requirements: Must be a Master Hunter (A Rank) or an Elite B Rank. To gain the chance to become one of the 5 Sovereign Hunters, you must defeat one of the current Sovereign Hunters as part of a special crew mission.
- Benefits: Stronghold Creation at 1/4 downtime for Hiring and Training Cohorts. Additionally, receive an extra roll and a +3 bonus for the cohorts.
Hunter Association Chairman
- Details to be determined.