The three eye tribe is a relatively mysterious group that stays to themselves. The only known instances of their people to leave their communities tend to be intermixed. Their mystic senses have granted them an innate ability to hear “The Voice of All Things”.
Ability Score: +2 WIS or CHA, +1 to the other stat.
Size: Medium
Speed: 30 ft land, 25 ft water
Third Eye Insight: Once per long rest, you may reroll any attack, saving throw, or skill check that you have made. This bonus increases to twice per long rest at level 5, and three times at level 11.
All Seeing: Your third eye doesn't let anything escape its gaze. You gain proficiency in Perception and Darkvision up to 60 feet. As an action, you can grant yourself Truesight up to 30 feet a number of times equal to half your Proficiency bonus (rounded up) per long rest.
Voice of All Things: You gain the Mental affinity, and can focus your mind and heart to attune to beasts and objects of significant importance in an area. At level 5, you learn the Detect Thoughts technique, but the duration is changed to one hour and can sense objects of great importance along with a general sense of its purpose. You can also communicate telepathically with an animal or creature that you’ve connected with using this feature, though it does not directly sway their disposition towards you. You can use Detect Thoughts at no energy cost a number of times equal to your proficiency bonus per long rest. You can read Poneglyphs. At level 17, you are able to use Detect Thoughts on Sea Kings, and telepathically communicate with them as well.
In Tune With It All: At level 11, your ability to tap into the Voice of All Things around you gives you an edge in all situations. At the start of each Long Rest roll 2d20 and record the results. You are able to replace any Attack Roll, Skill Check, or Saving Throw made in the encounter with one of the recorded results. Once you use one of the recorded rolls, it is expended.