Upon the successful completion of an Adventurers Guild mission, you gain Fame, which contributes to raising your renown and reputation in the world. Each successful mission grants you a base 5 Fame towards your overall standing within the Adventurers Guild. However, if your DM deems your actions within the mission as particularly heroic, noteworthy, or impactful, you may be given the chance to roll a die depending on the tier of the mission (d4 for Blues, d6 for Paradise, d8 for Ocean Floor, d10 for New World, d12 for Laugh Tale). Add the number rolled directly to your Fame.
In the case of PvP, upon defeating a Player (depending on their Honor, Bounty, or Reputation), you gain the benefit of taking their Fame (if they are an Adventurer) fully, taking their Honor (if Marine) divided by 10, or taking their Notoriety (if Bounty Hunter) divided by 1000(as examples). Add these points to your total Fame.
Low-Level Members (Metal Ranks)
Bronze Adventurer
Requires: None.
Benefits:
Access to basic Guild missions and adventuring parties (requires approval).
Sign-on bonus of 10,000 Berri.
Basic adventuring gear: 1 melee weapon and light armor.
Silver Adventurer
Requires: 50 Fame, Bronze Adventurer Rank.
Benefits:
Rising Reputation: Choose Persuasion or Insight. Gain +1 bonus to checks with that skill permanently.
Plunderer’s Claim: Gain one additional minor item after missions.
Enhanced Camaraderie: When completing missions with other Adventurers, your Party gains +1 to attack rolls and saving throws for the mission’s duration.
Gold Adventurer
Requires: 100 Fame, Silver Adventurer Rank.
Benefits:
Heroic Reputation: Gain favorable treatment in towns (discounts and aid).
Signature Gear: Add or change a Tier 2 upgrade to one weapon or armor during a long rest without using upgrade points.
Fame Bonus: Gain an additional 5 Fame for high-profile missions.
Platinum Adventurer
Requires: 200 Fame, Level 6, 2 levels in Haki, Gold Adventurer Rank.
Benefits:
Treasure Hunter: Gain 5,000 × Chest Tier Berri upon opening chests.
Skillful Scoundrel: Gain one Skill Feat of your choice.
Imposing Aura: Enemies within 10 feet have disadvantage against Intimidation or Charm effects.
Elite Camaraderie: Your Party members gain +1 to attack rolls and saving throws when within 30 feet of you.
Mid-Level Members (Gem Ranks)
Ruby Adventurer
Requires: 400 Fame, Level 8, Platinum Adventurer Rank.
Benefits:
Guild Captain: Lead adventurers and take on harder missions.
Guild Influence: Missions award double Fame.
Treasure Master: Advantage on rolls to locate treasures and artifacts.
Sapphire Adventurer
Requires: 400 Fame, Level 8, Ruby Adventurer Rank.
Benefits:
Master of the Guild: Lead your own Guild and coordinate large-scale missions.
Guild Influence: Double Fame for missions.
Aura of Authority: Once per long rest, inflict 1 single rank of Fear on enemies in a 60-foot radius unless they pass a Wisdom saving throw vs your Special Save DC +6.
Note: For gem rank, "Guild founders" gain Sapphire adventurer and "Regular Adventurers" Gain Ruby
Amethyst Adventurer
Requires: 600 Fame, Level 10, Sapphire Adventurer Rank.
Benefits:
Domain of the Guild: Command multiple Guild branches globally.
Treasure Sovereign: Party members gain +2 to attack rolls, saving throws, and AC within 30 feet.
Treasure of Legends: Once per long rest, locate a legendary artifact for the next mission.
Diamond Adventurer
Requires: 800 Fame, Level 12, Amethyst Adventurer Rank.
Benefits:
Supreme Guildmaster: Oversee multiple Guilds and operations.
Legendary Aura: Enemies must pass a Wisdom save or gain 1 single rank of Fear for 1 minute.
Ultimate Camaraderie: Party members gain +3 to attack rolls, saving throws, and AC within 30 feet.
High-Level Members (Supreme Ranks)
Guild Leader
Requires: 1000 Fame, Level 15, Diamond Adventurer Rank.
Benefits:
Leadership of Guilds: Manage multiple Guilds and oversee large-scale missions.
Guild Dominion: Command resources and personnel across Guild branches.
Legendary Artifacts: Gain unique, powerful artifacts for your Party.
Clan Delegate
Requires: 1200 Fame, Level 18, Guild Leader Rank.
Benefits:
Delegate Leadership: Represent your faction in continent-wide missions.
Clan Dominion: Command entire regions with resources and allies.
Treasures of the Ancients: Gain powerful, ancient artifacts.
Clan Leader
Requires: 1500 Fame, Level 20, Clan Delegate Rank.
Benefits:
Clan Leadership: Lead an entire Clan within the Guild.
Clan’s Might: Allied Guilds and Party members gain +4 to attack rolls, saving throws, and AC when under your banner.
Artifacts of Legend: Access legendary artifacts for yourself and your Clan.
Grand Chairman
Requires: Unknown (GM discretion).
Benefits:
Supreme Authority: Total control over all Guild operations globally.
Global Influence: Your fame is unrivaled, shaping the Guild’s future.
Eternal Legacy: Gain the ability to grant bonuses or benefits to all Guild branches once per month, such as additional resources or special access to artifacts.
Minor Artifact
Found at: Gold Adventurer Rank and below.
Examples:
Ring of Swiftness: Grants +5 feet movement speed and advantage on Dexterity saving throws.
Flask of Endless Water: Provides an unlimited supply of fresh water.
Charm of Protection: Increases AC by 1 when not wearing heavy armor.
Major Artifact
Found at: Platinum Adventurer Rank.
Examples:
Blade of Resonance: A weapon that deals +1d6 sonic damage on critical hits and can shatter brittle objects within 10 feet as a bonus action.
Mantle of Shadows: Allows the wearer to turn invisible in dim light or darkness once per short rest.
Eternal Compass: Always points to the nearest hidden treasure or artifact within 100 miles.
Legendary Artifact
Found at: Guild Leader and Clan Leader Ranks.
Examples:
Stormbringer’s Amulet: Grants immunity to lightning damage and once per long rest summons a storm that deals 4d10 lightning damage in a 30-foot radius.
Aegis of the Eternal: Shield that provides +2 AC and can absorb one spell of 6th level or lower per day, negating its effects entirely.
Flameheart Blade: Grants +2 to attack rolls, deals an extra 2d8 fire damage, and can unleash a 20-foot fireburst as an action once per long rest.
Ancient Artifact
Found at: Clan Delegate Rank and higher.
Examples:
Crown of Dominion: Provides +2 to Charisma, grants immunity to charm, and allows the user to dominate a creature (Wisdom save DC 18) once per long rest.
- Worldshaper Gauntlet: Can manipulate terrain within a 60-foot radius, creating or destroying difficult terrain as a bonus action.
Oathkeeper’s Relic: Once per long rest, restore all HP and remove all conditions from yourself and allies within 30 feet.
Artifact of Legend
Found at: Grand Chairman Rank (or as a GM-discretion reward).
Examples:
- Eclipse Shard: Grants the wielder control over light and darkness, allowing you to create or dispel magical darkness in a 60-foot radius and deal radiant or necrotic damage (5d10) once per short rest.
Chrono Core: Allows the user to reverse or accelerate time in a 30-foot radius, granting allies an extra turn or forcing enemies to lose a turn once per day.
- Infinity Forge: A tool that allows for crafting permanent upgrades to weapons or armor, granting them +3 or unique abilities without consuming resources.