Requires: Two players, Medical Kit and Armorsmith's Tools proficiency, accuse to the cybernetic downtime
On your quest to travel the New World, you'll want to be stronger than the rest. Luckily, there's a more scientific way of improving your survival rate in Grandline. Due to the advancements in science and studies with anatomy, individuals have begun experimenting with augmenting their very own bodies with machinery, compensating for what they lack, or improving what they are already good at. Many have seen these individuals travel the world in the form of Cyborgs and now you can too! In order to do so you'll need someone with Medicine Kit and Armorsmith's Tools proficiency along with a cybernetic in your possession. The patient and the operator can spend DT and a set fee of Beli based on the tier of the implant to surgically graft it into the willing patient. The operator and patient will need to be on a ship with a medical bay and laboratory with an engine at the same time and location as each other for the duration of this procedure. The cost of the cybernetic also varies depending on the implant. Creatures can carry a number of Cybernetic Implants equal to their Constitution Modifier.
Finding Cybernetics:
When rolling for Plunder, you have a chance to find cybernetics from tier 1 - 4, it will already be identified when you get it. If you have found an unidentified tiered cybernetic, you can identify the technology through the "Research" DT activity with a threshold of 100 for T1, 200 for T2, 300 for T3, and 400 for T4.
Removing Cybernetics:
If you are not satisfied with a cybernetic you have, you may have the choice to remove it. Cybernetics with the Removable tag are able to be replaced without the need of a replacement part such as eyes. You require an operator to remove it and the cost is the same as grafting on a cybernetic.
Downtime/Berri Cost:
To undergo a cybernetic implant, both characters (operator and patient) involved in this procedure must spend a number of Downtime points and Berri, listed below. The Berri cost must only be paid off once by either or together, but the DT cost must be paid by both characters. The operator must have access to the Cybernetic Downtime Activity to start the process.
Tier 1: 4 DT, 40,000 Berri
Tier 2: 8 DT, 80,000 Berri
Tier 3: 16 DT, 160,000 Berri
Tier 4: 32 DT, 320,000 Berri