Upon the successful completion of a Pirate mission, you gain a Bounty, which works towards raising your infamy in the world. Each successful mission grants you a base 50,000 berry towards your Bounty, however, if your DM deems your actions within the mission as heinous and treasonous towards the World Government, you may be allotted the chance to roll a number of die depending on the tier of the mission (d4 for Blues, d6 for Paradise, d8 for Ocean, d10 for New World, d12 for Laughtale) and multiply the number rolled by 10,000, adding those berries to your bounty as well.
In the case of PvP, upon defeating a Player (depending on their Honor, Bounty or Reputation), you gain the benefit of taking their Bounty (if Pirate) fully, taking their Honor (if Marine) multiplied by 1,000, or taking their Notoriety (if Bounty Hunter) multiplied by 10, and adding it to your Bounty.
Seafarer
- Requires: None
- Benefits:
- Ability to join Pirate Crews (with permission) and participate in Pirate Missions.
- Gain 10,000 Berry as a sign-on bonus for joining a crew.
- Access to basic pirate gear (one melee weapon and light armor of your choice).
Rookie
- Requires: 500,000 Bounty, Seafarer Rank
- Benefits:
- Rising Star: Your reputation has started to spread. Some may recognize you from the News Coo articles. Choose either Persuasion or Intimidation; you gain a permanent +1 bonus to checks you make with that skill. This choice cannot be changed later.
- Plunderer’s Claim: After completing a mission, you may claim one additional minor item or resource (e.g., an extra food item, a small stash of ammunition, or a minor potion) that would otherwise not be part of the standard reward.
- Crew Loyalty: Gain advantage on checks to recruit crew members to your ship.
Corsair
- Requires: 1,000,000 Bounty, Rookie Rank
- Benefits:
- Criminal Record: Your notorious reputation allows you to get away with minor offenses in civilized areas. People fear reporting your actions to authorities.
- Signature Gear: Choose one weapon or armor that you are proficient with. During a long rest, you can add an additional applicable Tier 2 or lower upgrade to that weapon or armor. You can change this upgrade during a long rest to any other applicable Tier 2 or lower upgrade. This does not count against the upgrade points of the weapon in terms of blacksmithing.
- Bounty Bonus: Gain an additional 50,000 Berry to your bounty when completing high-profile missions.
Dreadnought
- Requires: 2,000,000 Bounty, Level 6, At least 2 levels in Haki, Corsair Rank
- Benefits:
- Treasure Hunter: Upon opening a chest, you gain an additional 5,000 x (Chest Tier) Berry.
- Skillful Scoundrel: You may take a Skill Feat of your choice.
- Imposing Aura: Your sheer presence is enough to command respect and fear. Enemies within 10 feet of you have disadvantage on saving throws against being intimidated or charmed.
- Elite Crew: Your crew members gain a +1 bonus to their attack rolls and saving throws when within 30 feet of you.
Warlord (Optional Rank)
- Requires: 4,000,000 Bounty, Level 8, At least 4 levels in Haki, Dreadnought Rank
- Benefits:
- Qualified Immunity: As an ally of the World Government, your bounty is frozen, allowing you to get away with most criminal offenses and be exempt from being hunted by Marines for piracy. You can join Marine missions but must take orders from Marines ranked Rear Admiral or higher. There can only be 7 Warlords at any given time.
- Spoils of War: Gain access to special Warlord-exclusive missions that provide rare items, gold, and opportunities to increase your power.
- Fleet Command: Gain command over a small fleet of three ships that can be called upon during large-scale battles or missions.
Infamous
- Requires: 4,000,000 Bounty, Level 8, At least 4 levels in Haki, Dreadnought Rank
- Benefits:
- Territorial Domination: The bonuses received from Influenced islands are doubled. You are also capable of dominating an island entirely, making it a special Crew POI. You can only have one island dominated at a time.
- Pirate Armada: You can command a large fleet of up to five ships, each with its own captain under your command.
- Tyrant’s Will: Once per long rest, you can declare your unyielding will, causing all enemies within a 60-foot radius to make a Wisdom saving throw against your Special DC (DC = 8 + your proficiency bonus + your Charisma modifier) or become frightened of you for 1 minute.
Scoundrel
- Requires: 6,000,000 Bounty, Level 10, Infamous Rank
- Benefits:
- Ruler of the Seas: When rolling to influence an island, you roll 2d20 instead of 1d20. To gain the title of one of the 4 Emperors of the Sea, you must defeat one of the current Emperors as part of a special crew mission.
- Conqueror’s Domain: Gain the ability to impose your will on the seas. Once per long rest, you can call upon the power of the sea, causing a powerful storm that impacts navigation and combat for all ships within a 10-mile radius.
- Legendary Crew: Your crew members gain a +2 bonus to their attack rolls, saving throws, and AC when within 30 feet of you.(Does not stack with previous ranks)
Overlord
Requires: 8,000,000 Bounty, Level 12, Rank Scoundrel Rank
Benefits:
Legendary Pirate: You are now a living legend, recognized across the world. Your mere name inspires fear gain a 1d4 to all skill checks made on any influenced islands.
Legendary Aura: Enemies within 30 feet must make a Wisdom saving throw against your Special DC or become stunned with awe for 1 minute if a creature has passed this check they can not be effected by this ability again for 24 hours.
Ultimate Captain: Your Party members gain a +3 bonus to attack rolls, saving throws, and AC when within 30 feet of you.(Doesn't stack with previous ranks)
Mastermind
Requires: 10,000,000 Bounty, Level 15, Overlord Rank
Benefits:
Supreme Captain: As a Mastermind all those under your rule will help you with your demands allowing you to gain a 1d6 to all skill checks made on any influenced islands
Hostile Takeover: Gain control over entire regions, commanding Rebel Cells, allies, and resources at your disposal, You may have a stronghold for your crew.
Intimidating Presence: When making any Intimidation checks against any character or NPC lower than your own you do with advantage
Yonko
Requires: 15,000,000 Bounty, Level 20, Mastermind Rank
Benefits:
One of the Best: As a Yonko all those under your rule will help you with your demands allowing you to gain advantage on all checks on any influenced island.
Crews Might: Your Party and allied crews gain a +4 bonus to all attack rolls, saving throws, and AC when fighting under your banner. (DOESNT STACK WITH PREVIOUS RANKS)
Plunder of Legend: Gain access to the rarest and most powerful artifacts, items of unimaginable power to change the fate of the world.(1 CURSED OR T4 MEITO WEAPON)
Pirate King
- Requires: ???, ???, ???
- Benefits: ???
- Note: The title of Pirate King is the ultimate goal, shrouded in mystery. The requirements and benefits are only revealed through in-game progression and storytelling.
- King’s Command: Your commands cannot be refused by any NPC crew members, and your presence inspires absolute loyalty.
- Legacy of the King: Your legacy is unmatched. All territories and fleets under your command grant an additional 20% income and resources. Your exploits are legendary, and the entire world recognizes your title.