A Warrior of Elbaf walks across the lands searching for a worthy for to test his mettle against. Only to be ambushed at the nearest port by expert slavers looking for a good payout. Enraged by their audacity, he lashes out with reckless abandon carving through everything in his path.
A soldier full of grit and determination chews his cigar and spits it out while wielding his trusty cannon. Firing upon his foes with pure rage, looking to obliterate rather than harm.
While some may control their emotion during battle, rage bearers use it to fuel them through any tough situation. Rage Bearers destructive power and sheer adversity knows no bounds.
Character Inspirations
This class is designed with the intent of allowing players to embody one of the numerous characters in One Piece that utilize their emotions, brute force, and raw power to overcome.
A very large number of characters could be described as Rage Bearers from the Anime and Manga including Dory/Brogy, Whitebeard, and Kaido.
A rage bearer can always expect to be in the front lines, taking hits equally as they are dishing them out.
Quick Build
To quickly create a Rage Bearer, follow these suggestions. First put your highest ability score in Strength followed by Constitution. Second choose Warrior Giant for your race.
HIT POINTS
Hit Dice: 1d12 per Rage Bearer level
Hit Points at 1st Level and beyond: 12 + your constitution modifier
ENERGY POINTS
Energy Dice: 1d6 per Rage Bearer level
Energy Points at 1st Level: 6 + your Charisma modifier
Energy Points at Higher Levels: 6 + your Charisma modifier per Rage Bearer level after 1st
PROFICIENCIES
Armor: Light Armor, Medium Armor
Weapons: Simple Weapons, Martial Weapons
Tools: One of your choice
Saving Throws: STR, WIS, CON
Skills: Four from Acrobatics, Athletics, Intimidation, Perception, Insight, Endurance, Navigation, Medicine, Stealth, or Survival
Technique Abilities
Brawl
Brawl Save DC = 8 + your proficiency bonus + your Strength modifier
Brawl Attack Bonus = your proficiency bonus + your Strength modifier
Special
Special Save DC = 8 + your proficiency bonus + your Intelligence modifier
Special Attack Bonus = your proficiency bonus + your Intelligence modifier
Rage
At 1st level you learn to fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases by +1 at 7th, 13th, and 17th level.
You gain DR equal to your Rage Bearer level + your CON modifier.
If you are able to cast special techniques, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious. You can also end your rage on your turn as a bonus action.
Raw Defense
Also at 1st level, while you are not wearing any armor, your armor class equals 10 + your Strength modifier + your Constitution modifier. Beginning at 5th level, you learn how to blend your martial prowess to mimic the best of armor smiths. You gain 2 guard slots, which can be used to guard yourself with any Tier 1 armor Upgrade you would like. Guarding yourself with such a property must be done over the course of a full rest. Additionally, you cannot gain the benefit of this feature while you are not using this features AC calculation. You gain access to 1 additional slot at 9th level which can be used for a Tier 2 Upgrade, and 1 additional slot which can be used for a Tier 3 Upgrade at 13th level, and 1 additional slot which can be used for a Tier 4 Upgrade at 17th level.
Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Path of Rage
At 3rd level, you choose a path that shapes the nature of your rage. Your choice grants you features at 3rd level and again at 10th, 14th, and 18th levels.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by +1 and select a feat. As normal, you can't increase an ability score above 20 using this feature. (edited)
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Primal Instincts
By 7th level, your instincts are so honed that you have advantage on initiative rolls.
Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn. (edited)
Speed Rager
At 7th level, as part of the bonus action you take to enter your rage, you can move up to half your speed.
Savage Blows
Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
This increases to two additional dice at 13th level and three additional dice at 17th level.
Train of Pain
Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.
Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.
Everlasting Temper
Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.
Avatar of Fury
At 18th level, you no longer bear the rage you hold in your heart, you become it. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.