Fluid Form
1st level you gain the following abilities:
Shapechange: You can use your bonus action to assume the form of any humanoid or beast you have seen of your size or smaller or into an original person of your own invention your stats aside from size category don’t change. You can stay transformed for a number of hours equal to your Monstrous level. You may transform a number of times in this way equal to your proficiency bonus regaining all expended uses when you finish a short or long rest.
Mimicry: You can mimic the speech of and sounds of creatures you've heard. Additionally, you can make your voice sound like it originates from a spot within 30ft of you. You have advantage on deception checks made to pass yourself off as someone else while mimicking their voice.
Dark Stalker: You can use Strength or Dexterity for the attack and damage rolls and Save DC calculation of your unarmed strikes, Brawl Techniques and Athletics checks.
The Thing: While transformed as a result of your shapechange feature you have advantage on the first attack roll made against targets who do not know you are transformed.
Evasive Shapeshift
At 6th level you gain more features
Evasive Form: As a reaction when you take damage, you can shapeshift into a form that reduces the damage. You gain resistance to the triggering damage type until the end of your next turn.
Malleable Form: You can move through a space as narrow as 1 inch wide without squeezing. You also gain advantage on Dexterity (Acrobatics) checks to escape bonds or grapples.
Chameleon Blend: You have advantage on Dexterity (Stealth) checks when trying to hide in natural surroundings.
Unrestricted Adaptation: You gain the ability to develop and undevelop sensory organs on any part of your body at will making you immune to the blinded, and deafened conditions. In addition you have advantage on perception checks and cannot be surprised while conscious.
Adaptive Prowess
At 11th level your shapeshifting abilities become even more versatile granting you the following abilities.
Environmental Acclimation: You gain a climb and swim speed equal to your walk speed and can breathe underwater.
Morphic Evasion: You can expend one Ferocity Die to take the Dash, or Disengage action as a bonus action on your turn.
Unidentified Faceless Object: While under the effects of your shapechange feature you may expend an hour from your remaining transformation time to immediately change your form forgoing an expenditure of your shapechange feature.
Formless Horror
At 18th level your bodies mass and features become blurry as you lose all definition of a form.
Dubious Density: When using your shapechange feature you may become creatures one size category larger than yourself, in addition you deal an additional d4 of damage on melee attacks for each size category you are smaller than your maximum size as granted by the shapechange feature.
Incomprehensible Biology: With such perfect control over your physical form you gain a medley of benefits. You have immunity to the Petrified, Incapacitated, Diseased, Poisoned, Envenomed, Bleeding, and Stunned conditions. In addition you have resistance to poison damage and advantage on saving throws made to resist mental conditions as your transformative mind adapts against any assault upon it.