Hammer and Steel
At 3rd level, you grow deeper appreciation for the hammer and anvil that creates the weapons of protection. You gain proficiency with either Weapon Smith or Armorsmith's Tools, if you already had proficiency with the chosen tool you gain expertise. If you have expertise, you may add 1d4 to any checks you make with the chosen tool. You may now have 2 Masterwork pieces of equipment that must still abide by the category you chose for Decked Out and have the same limitations. Additionally you gain access to the following Jury Rig:
Forge: This structure occupies a 5ft square and is 10ft tall. A creature may use their bonus action to dip any metallic weapon into it and deal an additional damage die of fire damage for 1d4+2 turns. Allied creatures standing within 5ft of the Forge when they make an attack do not need to spend a bonus action to gain this benefit. At 11th Level, the forge grows to occupy a 10ft square, the damage is now 2 additional damage dice, and it lasts for 1d6+3 turns instead.
Touch Up
You've learned that even the slightest nick in a blade or armor can seriously affect its use. At level 10, once per short rest you can touch up a number of weapons or armor equal to your proficiency bonus during a 10 minute period.These touched up pieces become enhanced and refined by your craftsmanship. Until the end of your next long rest, any weapons you touch deal 2 additional damage die and have a +3 to attack rolls and any armor you touch gains B/P/S DR equal to your Craftsman level + your Intelligence modifier.
Perfected Mettle
While all craftsman's works are incredible, you've learned to take it a step beyond. At 14th level, you can now make Meito Weapons at half the Crafting goal and with 2 less materials. In addition, your Masterwork weapon now deals an additional 2 damage dice and are always considered Haki-infused if they weren’t already. Your Masterwork armor is now resistant to bludgeoning, piercing, and slashing damage.
Smithy's Pride
Every crafter has a work they're proud of and you are just like the rest. At 18th level, your creations have deserved that recognition and then some. Choose a Masterwork Weapon or Armor you have. The chosen item gains an additional Tier 3 property, an extra +2 to AC or attack and damage rolls, and is always treated as 1 tier higher for any features that would allow it. You may also now turn your masterwork item into a tier 5 item of its quality. To do so, you must spend 3DT per DTA as if you were crafting a Meito weapon/armor except it requires 12 pieces of T4 raw material and an extra 400 CG added onto what a T4 of it’’s nature would need. Weapons turned into T5 quality have 15 upgrade slots, a +5 bonus to attack and damage rolls, their Supreme Haki channeling lasts 6 turns, and the weapon adds 2d8 of an elemental affinity when channeling. T5 Armor has 15 upgrade slots, a +5 to AC, and Supreme Grade Resilience which grants immunity to non-haki infused B/P/S, and resistance to 2 haki-infused damages of your choice. These T5 items behave like Masterwork items as detailed in Decked out and if you change classes, these items turn back into whatever they were before becoming T5 items