We are seeking an experienced designer to help shape quests, events, and repeatable activities within our early stage open-world video game. In this role, you will own gameplay content end to end, from concept and paper design through in-editor implementation, encounter setup, tuning, and polish. You will build experiences that support player freedom, reward exploration.
Core Responsibilities
Own end-to-end quest and open world content, from initial pitch and prototype through implementation, tuning, and final polish.
Design missions, events, and repeatable activities with clear gameplay goals that support exploration, player agency, and the established world tone.
Implement and maintain quest logic using visual scripting and existing content systems, supporting open-ended sandbox play.
Prototype custom mechanics for mission beats.
Create modular quest templates and examples to enable efficient, consistent content creation across the team.
Greybox interior and exterior spaces, sculpt landscapes, and place gameplay props to support traversal, readability, and encounter flow.
Design and tune AI patrols, crowds, companions, and mixed encounters that encourage player improvisation.
Collaborate closely with Narrative, Systems Design, Engineering, Audio, Animation, Production, and outsource partners to deliver high-quality content on schedule.
Core Qualifications
Shipped at least 2 titles on console and/or PC in a mission design, quest design, or similar role.
Strong visual scripting ability for quest logic and mechanic prototyping.
Strong spatial design skills across traversal, stealth, and combat encounters.
Clear writing and communication.
Comfort owning work through iteration, feedback, and ship readiness.
Plus if…
Unreal Engine 5 experience, including Blueprint scripting.
Open world design experience.
Strong NPC design instincts in a dense world, integrating crowds and combat.
A track record of building reusable patterns and templates.
Experience working with outsource or co-dev partners.
Familiarity with mission state machines, smart objects, and StateTree AI.
A portfolio of quests, design docs, or prototypes.