We are looking for experienced environment artists to help us continue to lead the way in defining the future of narrative entertainment.
Create models and assemble scenes across a variety of subject matter
Troubleshoot and maintain levels to stay in frame rate, memory, and design spec
Act as point of contact to achieve design and art direction goals as it pertains to building game art
Requirements and Skills:
5+ years’ experience modeling high quality environments and at least one AAA title shipped
Strong ability to define complex looks for the most challenging levels with minimal concept art and direction
Expert understanding of how to build environments in AAA game development
Collaborative mindset while working closely with other departments to find and propose solutions for the betterment of the game
Strong art sensibilities related to color, composition, and scale
Self-motivated - can execute the vision for the level until completion in a timely and efficient manner.
Full understanding of modeling as demonstrated by the ability to create high quality architecture and organic models
Strong polygonal modeling skills- able to generate clean and efficient models
Great team-player—willing to seek help and feedback from others and give it in return. Being extremely proactive in sharing info and assets. Open to direction and iteration.
Able to meet schedules, be flexible and proactive, communicating evolving project needs
Strong technical ability to manage assets to fit memory and performance considerations
Proficiency using Maya, or equivalent software