Borealis: PART II aims for highly dynamic events, showing NPCs with daily routines, reactive wildlife, ambient happenings, and seamless world reactions to player presence, moving beyond scripted events for a truly living world. Expect more believable worlds with NPCs having lives when you're not looking, leading to emergent gameplay and deeper immersion, leveraging Unreal Engine 5's capabilities for dynamic lighting and physics. Key Aspects of Dynamic Events:
NPC Routines: Characters will have schedules, moving, working, and interacting even when you're not nearby, making regions feel alive.
Reactive World: The environment and creatures will react to your actions and presence more organically, not just through fixed triggers.