What you will do:
• Facilitate the creation and implementation of tools and techniques that allow the building of complex and high-quality animation systems
• Innovate and streamline animation pipeline processes and workflows
• Collaborate with the Animation, Design, and Engineering teams to analyze, troubleshoot, and resolve in-game animation implementation issues and animation-related technical challenges
• Create high quality animation content supporting the newly developed behaviors and systems and implement it in engine
• Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation
• Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation
• Contribute to the strategic development of internal technologies and artistic processes
What skills you will use:
• 5+ years of industry experience in technical animation for games
• Proficiency in Python, C#, C++ or other programming languages is required
• Full understanding of in-game animation tools like state machines, blend trees, IK solvers, etc.
• Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder
• Proven track record of creating visually stunning animations for diverse game genres
• Proactively contributes to the progress of the team and the project.