You’ll bring advanced skills—both artistic and technical—along with attention to detail and a passion for crafting expressive, high-quality characters that meet our ambitious visual and performance goals. This role offers the chance to collaborate closely with developers across disciplines to push what's possible in real-time character creation.
Daily Responsibilities
Create and maintain key character shaders, encompassing both custom shader code and work within the Unreal Engine Material Editor, with a strong focus on optimization.
Utilize C++ and deep Unreal Engine experience to build robust tools and support technical pipelines.
Apply strong rendering knowledge to ensure visual fidelity and conduct detailed performance / memory profiling to identify and resolve bottlenecks.
Fine tune materials and shaders to behave correctly under different lighting conditions. Discuss, collaborate and feedback with the lighting team and other technical artists.
Build tools and workflows to empower content creators, leveraging both Blueprints and C++ integration.
Identify and resolve pipeline challenges, support asset optimization, and ensure smooth delivery across all target platforms.
Explore and implement new Unreal Engine features, collaborating closely with engineers and Epic Games to expand what's possible in real-time content creation.
Mentor teammates and help foster a supportive, collaborative tech art culture where curiosity, knowledge-sharing, and experimentation are encouraged.
At least 5 years of experience in a technical art role within game development.
Proficiency with Unreal Engine 5, including shader development and system integration.
Experience with 3D content creation software (e.g. Blender, Autodesk Maya, Substance Painter).
Tool development experience using C++.
Experienced in shader creation and optimization (both in code and within Material Editor) preferably with some experience with character, skin and cloth, related materials.
Experience with HLSL.
Understanding of different lighting techniques in Unreal, released and experimental.
Strong understanding of rendering systems and techniques.
Skilled in performance and memory profiling.
Track record of solving complex technical challenges and debugging with precision.
Self-motivated, goal-driven, and experienced in taking ownership of high-impact tasks.
Strong cross-disciplinary collaboration and communication skills.
Comfortable communicating in English in a collaborative, cross-functional environment.
Nice to have
Experience in creating tools using Blueprints
Knowledge of the character creation pipeline
Proficient in material creation
Skilled in Python scripting
Familiar with Substance Painter and Substance Designer