In this role, you will become part of the team responsible for developing cinematic solutions that enable designers and artists to deliver on the vision of the game.
You'll be working with a world-class team of engineers, artists and designers in Unreal Engine 5, creating technology that will define the future of our games and enabling our art teams to breathe life into our titles.
Daily Responsibilities:
Working with the Story Team and maintaining cinematic systems.
Creating tools and data pipelines to realize our massive world with minimal performance impact.
Designing and implementing improvements to the level sequencer.
Developing optimal workflows to enable our art and design teams to bring the world of Cyberpunk 2 to life.
Qualifications
7+ years of industry experience.
Fluent C++.
Professional knowledge of Unreal Engine.
Strong knowledge of cinematic workflows.
Experience with low-level profiling and optimization.
Strong communication skills, responsibility, sense of ownership and dedication for work.
A proactive attitude towards helping the team to get their work done faster and more efficiently.
Nice to have:
Shipped at least one Unreal-based project for Xbox, Playstation consoles.