WHAT WE DO
The Heart of the Dawn Games AI/Gameplay team creates and maintains core gameplay systems and a complex open-world simulation.
We develop systems to populate and simulate large worlds efficiently.
We work as a global team across multiple studios as well as working closely with Design, Art, and Engine departments.
RESPONSIBILITIES
Design, implement, and maintain gameplay systems collaboratively with Engine, Art, and Design teams to create a state-of-the-art open-world simulation.
Tackle macro and/or micro level system tasks, from improving engine-level systems to working on higher level systems that will affect the feel of the wider game world.
Focus on memory and performance all the while striving for more realism, believability, and accuracy, and implementing systems with finite resources.
Work together with Engine, Art, and Design departments to deliver features on schedule to a high quality.
REQUIREMENTS
A degree in Computer Science/related discipline, or equivalent experience.
5+ years’ experience in C/C++ game development.
One shipped title; preferably on the Xbox and/or PlayStation consoles.
A technical understanding of core game systems and technologies.
Excellent problem-solving skills.
Great technical communication skills.
An analytical, performance-focused mindset.
Experience with systems such as: population, streaming, multithreading, memory management, etc.
PLUSES
Please note that these are desirable skills and are not required to apply for the position.
Self-motivated, enthusiastic/passionate about games and curious about how things work.
Multi-platform and console experience.
Experience working on open-world, population, and/or streaming systems.
Experience working closely with Engine teams.