The person in this position will work closely with our interdisciplinary teams to deliver the highest quality game audio experience. If this sounds like a role you’d enjoy, we’d love to hear from you.
Design and implement audio using pre-recorded sound library materials, location recordings, Foley recordings, and original sound materials created with the use of sound synthesis.
Integrate audio content into the game using Wwise, Unreal Engine tools, and in-house software.
Collaborate with interdisciplinary teams—including environment, animation, UI, gameplay, and engineering—to ensure the audio design supports the overall project vision.
Qualifications
5+ years of experience in a similar role or equivalent demonstrable expertise.
Substantial contribution to at least 2 shipped and well-received PC and/or Console titles. Experience on a multiplayer title is a plus.
Skilled in integrating audio using Wwise and Unreal Engine.
Strong creative and technical sound design capabilities.
Proficiency with DAWs, audio editing tools, and plugins such as Reaper, Pro Tools, Soundtoys, and iZotope.
Willingness and ability to quickly learn new in-house audio tools and workflows.
Able to communicate effectively in a team environment.
Comfortable taking initiative in your area of expertise.
Enthusiastic about audio in games.
Fluent in English.
Builds and maintains positive working relationships with cross-functional teams.